diff options
author | Brian Paul <[email protected]> | 2002-03-16 18:03:40 +0000 |
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committer | Brian Paul <[email protected]> | 2002-03-16 18:03:40 +0000 |
commit | ac5bbe4c4a7271b60c6c0da45b4d82d4b915bd81 (patch) | |
tree | 3ac4981703933b564f6b328992ff0e124cd47b61 | |
parent | 31f12f504e61cb2ad65b8890a68eb7154edcb64b (diff) |
added latest 4.1 bug fixes/updates
-rw-r--r-- | docs/VERSIONS | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS index 230b2f2e306..666df7521b4 100644 --- a/docs/VERSIONS +++ b/docs/VERSIONS @@ -1,4 +1,4 @@ -$Id: VERSIONS,v 1.82 2002/01/16 15:45:54 brianp Exp $ +$Id: VERSIONS,v 1.83 2002/03/16 18:03:40 brianp Exp $ Mesa Version History @@ -935,6 +935,9 @@ Mesa Version History - GL_ARB_depth_texture extension - GL_ARB_shadow extension - GL_ARB_shadow_ambient extension + - massive overhaul/simplification of software rasterizer module, + many contributions from Klaus Niederkrueger + - faster software texturing in some cases (i.e. trilinear filtering) Bug fixes: - GL_BLEND with non-black texture env color wasn't always correct - GL_REPLACE with GL_RGB texture format wasn't always correct (alpha) @@ -942,5 +945,7 @@ Mesa Version History - glReadPixels was sometimes mistakenly clipped by the scissor box - glDraw/ReadPixels didn't catch all the errors that they should have - Fixed 24bpp rendering problem in Windows driver (Karl Schultz) + - 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c) + - better mipmap LOD computation (prevents excessive blurriness) Changes: - New spec file and Python code to generate some GL dispatch files |