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authorAnuj Phogat <[email protected]>2014-02-10 14:12:40 -0800
committerAnuj Phogat <[email protected]>2014-05-01 10:58:39 -0700
commit9bcb0a85321c128b6e5ff8fc6694c2eff613e65a (patch)
tree8e9b96c46f0d1b97d73915ba3ac86293ccff3edf
parent35f11e85cbe82b4bb77535e84e5515a5c49f67a6 (diff)
glsl: Apply the link error conditions to GL_ARB_fragment_coord_conventions
Link error conditions added in previous patch are equally applicable to GL_ARB_fragment_coord_conventions implementation. Extension's spec says: "If gl_FragCoord is redeclared in any fragment shader in a program, it must be redeclared in all the fragment shaders in that program that have a static use of gl_FragCoord. All redeclarations of gl_FragCoord in all fragment shaders in a single program must have the same set of qualifiers." Signed-off-by: Anuj Phogat <[email protected]> Cc: <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
-rw-r--r--src/glsl/glsl_parser_extras.cpp2
-rw-r--r--src/glsl/linker.cpp7
-rw-r--r--src/mesa/main/mtypes.h6
3 files changed, 14 insertions, 1 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 600658d9788..8f09cc7293a 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -1408,6 +1408,8 @@ set_shader_inout_layout(struct gl_shader *shader,
shader->uses_gl_fragcoord = state->fs_uses_gl_fragcoord;
shader->pixel_center_integer = state->fs_pixel_center_integer;
shader->origin_upper_left = state->fs_origin_upper_left;
+ shader->ARB_fragment_coord_conventions_enable =
+ state->ARB_fragment_coord_conventions_enable;
break;
default:
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 9a018774f80..a1bae297eaa 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1210,7 +1210,8 @@ link_fs_input_layout_qualifiers(struct gl_shader_program *prog,
linked_shader->origin_upper_left = false;
linked_shader->pixel_center_integer = false;
- if (linked_shader->Stage != MESA_SHADER_FRAGMENT || prog->Version < 150)
+ if (linked_shader->Stage != MESA_SHADER_FRAGMENT ||
+ (prog->Version < 150 && !prog->ARB_fragment_coord_conventions_enable))
return;
for (unsigned i = 0; i < num_shaders; i++) {
@@ -2249,6 +2250,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
ralloc_free(prog->AtomicBuffers);
prog->AtomicBuffers = NULL;
prog->NumAtomicBuffers = 0;
+ prog->ARB_fragment_coord_conventions_enable = false;
/* Separate the shaders into groups based on their type.
*/
@@ -2275,6 +2277,9 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
goto done;
}
+ prog->ARB_fragment_coord_conventions_enable |=
+ prog->Shaders[i]->ARB_fragment_coord_conventions_enable;
+
gl_shader_stage shader_type = prog->Shaders[i]->Stage;
shader_list[shader_type][num_shaders[shader_type]] = prog->Shaders[i];
num_shaders[shader_type]++;
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index d9fb297a966..0fd81ff6d39 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2434,6 +2434,7 @@ struct gl_shader
bool uses_builtin_functions;
bool uses_gl_fragcoord;
bool redeclares_gl_fragcoord;
+ bool ARB_fragment_coord_conventions_enable;
/**
* Fragment shader state from GLSL 1.50 layout qualifiers.
@@ -2765,6 +2766,11 @@ struct gl_shader_program
* \c NULL.
*/
struct gl_shader *_LinkedShaders[MESA_SHADER_STAGES];
+
+ /* True if any of the fragment shaders attached to this program use:
+ * #extension ARB_fragment_coord_conventions: enable
+ */
+ GLboolean ARB_fragment_coord_conventions_enable;
};