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authorTapani Pälli <[email protected]>2014-01-08 15:17:59 +0200
committerTapani Pälli <[email protected]>2014-01-13 08:00:37 +0200
commit99abb87c63a46c2a0ace6c11076e35a0c2d2bc7e (patch)
tree12ac4eee9f188bb0b4c5b2ec0c77951a0f6f9bee
parentf8c5b8a17dae2ee0d63e5456dc76c77436ac1946 (diff)
dri: set yInverted default to GL_TRUE
yInverted is used by EGL_NOK_texture_from_pixmap to indicate that window system rendering is y-inverted compared to OpenGL texture representation. This extension is only known to be used with X11 window system where sane default is GL_TRUE. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=73371 Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Chad Versace <[email protected]>
-rw-r--r--src/mesa/drivers/dri/common/utils.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/common/utils.c b/src/mesa/drivers/dri/common/utils.c
index 9c9483209d8..3e35fe2d067 100644
--- a/src/mesa/drivers/dri/common/utils.c
+++ b/src/mesa/drivers/dri/common/utils.c
@@ -308,6 +308,7 @@ driCreateConfigs(gl_format format,
__DRI_ATTRIB_TEXTURE_2D_BIT |
__DRI_ATTRIB_TEXTURE_RECTANGLE_BIT;
+ modes->yInverted = GL_TRUE;
modes->sRGBCapable = is_srgb;
}
}