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authorChia-I Wu <[email protected]>2009-08-03 11:35:44 -0600
committerBrian Paul <[email protected]>2009-08-03 11:35:44 -0600
commit8a130a65aa7b0695c7d220f4ad6317ba1f64c6a6 (patch)
tree2e1a799a156f246dcddf7952364ef7d3c626c092
parent8cdc6c66f9d8ede00d02108070d269d3aca8b130 (diff)
egl: Correct the default values of surface attributes.
EGL_TEXTURE_FORMAT and EGL_TEXTURE_TARGET should default to EGL_NO_TEXTURE. Signed-off-by: Chia-I Wu <[email protected]>
-rw-r--r--src/egl/main/eglsurface.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/egl/main/eglsurface.c b/src/egl/main/eglsurface.c
index bd263fe2650..39470511276 100644
--- a/src/egl/main/eglsurface.c
+++ b/src/egl/main/eglsurface.c
@@ -26,7 +26,8 @@ _eglInitSurface(_EGLDriver *drv, _EGLSurface *surf, EGLint type,
{
const char *func;
EGLint width = 0, height = 0, largest = 0;
- EGLint texFormat = 0, texTarget = 0, mipmapTex = 0;
+ EGLint texFormat = EGL_NO_TEXTURE, texTarget = EGL_NO_TEXTURE;
+ EGLint mipmapTex = EGL_FALSE;
EGLint renderBuffer = EGL_BACK_BUFFER;
#ifdef EGL_VERSION_1_2
EGLint colorspace = EGL_COLORSPACE_sRGB;