diff options
author | Chad Versace <[email protected]> | 2011-01-16 22:38:45 -0800 |
---|---|---|
committer | Chad Versace <[email protected]> | 2011-01-17 09:41:25 -0800 |
commit | 889e1a5b6c6602198d649ea5881e0010dec575e9 (patch) | |
tree | d16e3b686f2d589ff82990603eaa1451d7ea505b | |
parent | 33279cd2d33a3f3804e4584f9134f4cc67567a54 (diff) |
glsl: Add semantic checks for precision qualifiers
* Check that precision qualifiers only appear in language versions 1.00,
1.30, and later.
* Check that precision qualifiers do not apply to bools and structs.
Fixes the following Piglit tests:
* spec/glsl-1.30/precision-qualifiers/precision-bool-01.frag
* spec/glsl-1.30/precision-qualifiers/precision-struct-01.frag
* spec/glsl-1.30/precision-qualifiers/precision-struct-02.frag
-rw-r--r-- | src/glsl/ast_to_hir.cpp | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index 51bc8ecd057..764c549005f 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -2351,6 +2351,39 @@ ast_declarator_list::hir(exec_list *instructions, } + /* Precision qualifiers exists only in GLSL versions 1.00 and >= 1.30. + */ + if (this->type->specifier->precision != ast_precision_none + && state->language_version != 100 + && state->language_version < 130) { + + _mesa_glsl_error(&loc, state, + "precision qualifiers are supported only in GLSL ES " + "1.00, and GLSL 1.30 and later"); + } + + + /* Precision qualifiers do not apply to bools and structs. + * + * From section 4.5.2 of the GLSL 1.30 spec: + * "Any floating point or any integer declaration can have the type + * preceded by one of these precision qualifiers [...] Literal + * constants do not have precision qualifiers. Neither do Boolean + * variables. + */ + if (this->type->specifier->precision != ast_precision_none + && this->type->specifier->type_specifier == ast_bool) { + + _mesa_glsl_error(&loc, state, + "preicion qualifiers do not apply to type bool"); + } + if (this->type->specifier->precision != ast_precision_none + && this->type->specifier->structure != NULL) { + + _mesa_glsl_error(&loc, state, + "precision qualifiers do not apply to structures"); + } + /* Process the initializer and add its instructions to a temporary * list. This list will be added to the instruction stream (below) after * the declaration is added. This is done because in some cases (such as |