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authorMarek Olšák <[email protected]>2015-09-10 18:30:41 +0200
committerEmil Velikov <[email protected]>2015-10-07 14:38:46 +0100
commit815b595b5f2c8b3d0b558b1fc112c8e003b2ec03 (patch)
tree029b7444be562c81fab9602ee9d354b4f90d6516
parent4e0ae01588492775169b73530210cd131ac99978 (diff)
radeonsi: handle shader precompile failures
Cc: 11.0 <[email protected]> Acked-by: Christian König <[email protected]> Reviewed-by: Michel Dänzer <[email protected]> (cherry picked from commit 5dbadb02572f875f5d2f22327eab6b93de61337c)
-rw-r--r--src/gallium/drivers/radeonsi/si_state_shaders.c7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
index d6b4fd3915e..c9319390aea 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -733,7 +733,12 @@ static void *si_create_shader_state(struct pipe_context *ctx,
}
if (sscreen->b.debug_flags & DBG_PRECOMPILE)
- si_shader_select(ctx, sel);
+ if (si_shader_select(ctx, sel)) {
+ fprintf(stderr, "radeonsi: can't create a shader\n");
+ tgsi_free_tokens(sel->tokens);
+ FREE(sel);
+ return NULL;
+ }
return sel;
}