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authorBrian <[email protected]>2007-03-08 07:51:39 -0700
committerBrian <[email protected]>2007-03-08 07:51:39 -0700
commit7e66cad998d7f8d51f373c5b45e9fd74f350d12e (patch)
treee1b8616bcc55c47556b97e2d3879bba2044ed5b9
parent9637c963f59192aaccf68e7690f5ffb1e17ba077 (diff)
fix gl_TextureMatrix indexing
-rw-r--r--src/mesa/shader/slang/slang_builtin.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/shader/slang/slang_builtin.c b/src/mesa/shader/slang/slang_builtin.c
index 8b5434c9080..2d09f6b64f9 100644
--- a/src/mesa/shader/slang/slang_builtin.c
+++ b/src/mesa/shader/slang/slang_builtin.c
@@ -76,8 +76,8 @@ lookup_statevar(const char *var, GLint index1, GLint index2, const char *field,
}
else if (strcmp(var, "gl_TextureMatrix") == 0) {
tokens[0] = STATE_TEXTURE_MATRIX;
- if (index2 >= 0)
- tokens[1] = index2;
+ if (index1 >= 0)
+ tokens[1] = index1;
isMatrix = GL_TRUE;
}
else if (strcmp(var, "gl_DepthRange") == 0) {