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authorIan Romanick <[email protected]>2013-08-09 16:25:17 -0700
committerIan Romanick <[email protected]>2013-08-19 16:39:04 -0700
commit5fb1dd51f3845985b9389987a1c6337e7fafeabc (patch)
treebc351ef1a80bf446ed85331c5f2ec2f355dac588
parent5ac247a73e78c6df7a3980c84e6207c3da601987 (diff)
meta: Add default precision qualifier to all fragement shaders
Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Cc: "9.2" <[email protected]>
-rw-r--r--src/mesa/drivers/common/meta.c18
1 files changed, 18 insertions, 0 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 60157af98c5..1a42b057490 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -1537,6 +1537,9 @@ setup_glsl_blit_framebuffer(struct gl_context *ctx,
"}\n";
fs_source = ralloc_asprintf(mem_ctx,
+ "#ifdef GL_ES\n"
+ "precision highp float;\n"
+ "#endif\n"
"uniform %s texSampler;\n"
"varying vec2 texCoords;\n"
"void main()\n"
@@ -1561,6 +1564,9 @@ setup_glsl_blit_framebuffer(struct gl_context *ctx,
_mesa_is_desktop_gl(ctx) ? "130" : "300 es");
fs_source = ralloc_asprintf(mem_ctx,
"#version %s\n"
+ "#ifdef GL_ES\n"
+ "precision highp float;\n"
+ "#endif\n"
"uniform %s texSampler;\n"
"in vec2 texCoords;\n"
"out vec4 out_color;\n"
@@ -2139,6 +2145,9 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear)
" gl_Position = position;\n"
"}\n";
const char *fs_source =
+ "#ifdef GL_ES\n"
+ "precision highp float;\n"
+ "#endif\n"
"uniform vec4 color;\n"
"void main()\n"
"{\n"
@@ -2198,6 +2207,9 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear)
const char *fs_int_source =
ralloc_asprintf(shader_source_mem_ctx,
"#version %s\n"
+ "#ifdef GL_ES\n"
+ "precision highp float;\n"
+ "#endif\n"
"uniform ivec4 color;\n"
"out ivec4 out_color;\n"
"\n"
@@ -3426,6 +3438,9 @@ setup_glsl_generate_mipmap(struct gl_context *ctx,
fs_source = ralloc_asprintf(mem_ctx,
"#extension GL_EXT_texture_array : enable\n"
+ "#ifdef GL_ES\n"
+ "precision highp float;\n"
+ "#endif\n"
"uniform %s texSampler;\n"
"varying vec3 texCoords;\n"
"void main()\n"
@@ -3449,6 +3464,9 @@ setup_glsl_generate_mipmap(struct gl_context *ctx,
_mesa_is_desktop_gl(ctx) ? "130" : "300 es");
fs_source = ralloc_asprintf(mem_ctx,
"#version %s\n"
+ "#ifdef GL_ES\n"
+ "precision highp float;\n"
+ "#endif\n"
"uniform %s texSampler;\n"
"in vec3 texCoords;\n"
"out vec4 out_color;\n"