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author | Eric Anholt <[email protected]> | 2012-12-18 16:05:24 -0800 |
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committer | Eric Anholt <[email protected]> | 2012-12-26 12:03:04 -0800 |
commit | 5628501e7b4289f5a04a2ca26d1ed4b3dec1a442 (patch) | |
tree | 48f9106ef042e3f2731e33c6550b923da2794f00 | |
parent | 3e1d8e62e7d52c19677c67d8f158688a9e4a0e51 (diff) |
i965: Start using HIZ for Z16 textures.
I had left this out for a long time because it regressed some
depthstencil-render-miplevels cases when it was enabled. Now that the
bugs causing those are fixed, there's nothing stopping us.
Improves glbenchmark 2.1 offscreen performance by 7.3% +/- 2.8% (n=10).
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_vtbl.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vtbl.c b/src/mesa/drivers/dri/i965/brw_vtbl.c index 237ec1ef78a..cb25be9735b 100644 --- a/src/mesa/drivers/dri/i965/brw_vtbl.c +++ b/src/mesa/drivers/dri/i965/brw_vtbl.c @@ -239,6 +239,7 @@ static bool brw_is_hiz_depth_format(struct intel_context *intel, case MESA_FORMAT_Z32_FLOAT_X24S8: case MESA_FORMAT_X8_Z24: case MESA_FORMAT_S8_Z24: + case MESA_FORMAT_Z16: return true; default: return false; |