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author | Eric Anholt <[email protected]> | 2015-03-31 11:39:45 -0700 |
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committer | Eric Anholt <[email protected]> | 2015-04-01 10:57:01 -0700 |
commit | 486dcfbbd955e01ff1d254cc533c3cc4692ad54b (patch) | |
tree | 7070a17d160a0e8631fce402a5ab36ccde3d99f3 | |
parent | a3a07d46d1a8e89136669dd4bb242c7bd5d10015 (diff) |
vc4: Tell shader-db how big our UBOs are, if present.
I had regressed them for a while with the NIR work.
-rw-r--r-- | src/gallium/drivers/vc4/vc4_program.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/gallium/drivers/vc4/vc4_program.c b/src/gallium/drivers/vc4/vc4_program.c index 9e145e54ccd..d8726ca11fd 100644 --- a/src/gallium/drivers/vc4/vc4_program.c +++ b/src/gallium/drivers/vc4/vc4_program.c @@ -2280,6 +2280,12 @@ vc4_get_compiled_shader(struct vc4_context *vc4, enum qstage stage, j++; } } + if (shader->ubo_size) { + fprintf(stderr, "SHADER-DB: %s prog %d/%d: %d UBO uniforms\n", + qir_get_stage_name(c->stage), + c->program_id, c->variant_id, + shader->ubo_size / 4); + } qir_compile_destroy(c); |