diff options
author | Brian Paul <[email protected]> | 2009-06-01 14:28:57 -0600 |
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committer | Brian Paul <[email protected]> | 2009-06-01 14:28:57 -0600 |
commit | 427554211b5b8ab2c6afcd5bd574ac97fb3457da (patch) | |
tree | 8355e7413641ade184a7821b602c8f86ca720342 | |
parent | a5d033e89bab6c5e913cd2ca17df02e56b5fe31d (diff) |
draw: reset extra_vp_outputs.slot to zero in widepoint_flush()
Fixes a crash when clearing the window with a quad after drawing large
points. We were asking the draw module how many vertex shader outputs
there were and got 3 instead of 2. This led to creating vertices with
too many attributes and trying to read invalid memory.
We reset extra_vp_outputs.slot to zero in the aaline/aapoint stage's
flush functions already.
This omission was just an oversight in the wide_point stage.
-rw-r--r-- | src/gallium/auxiliary/draw/draw_pipe_wide_point.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/draw/draw_pipe_wide_point.c b/src/gallium/auxiliary/draw/draw_pipe_wide_point.c index 49034ae86a2..d84bab9eaae 100644 --- a/src/gallium/auxiliary/draw/draw_pipe_wide_point.c +++ b/src/gallium/auxiliary/draw/draw_pipe_wide_point.c @@ -253,6 +253,7 @@ static void widepoint_flush( struct draw_stage *stage, unsigned flags ) { stage->point = widepoint_first_point; stage->next->flush( stage->next, flags ); + stage->draw->extra_vp_outputs.slot = 0; } |