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authorBrian Paul <[email protected]>2009-06-01 14:28:57 -0600
committerBrian Paul <[email protected]>2009-06-01 14:28:57 -0600
commit427554211b5b8ab2c6afcd5bd574ac97fb3457da (patch)
tree8355e7413641ade184a7821b602c8f86ca720342
parenta5d033e89bab6c5e913cd2ca17df02e56b5fe31d (diff)
draw: reset extra_vp_outputs.slot to zero in widepoint_flush()
Fixes a crash when clearing the window with a quad after drawing large points. We were asking the draw module how many vertex shader outputs there were and got 3 instead of 2. This led to creating vertices with too many attributes and trying to read invalid memory. We reset extra_vp_outputs.slot to zero in the aaline/aapoint stage's flush functions already. This omission was just an oversight in the wide_point stage.
-rw-r--r--src/gallium/auxiliary/draw/draw_pipe_wide_point.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/draw/draw_pipe_wide_point.c b/src/gallium/auxiliary/draw/draw_pipe_wide_point.c
index 49034ae86a2..d84bab9eaae 100644
--- a/src/gallium/auxiliary/draw/draw_pipe_wide_point.c
+++ b/src/gallium/auxiliary/draw/draw_pipe_wide_point.c
@@ -253,6 +253,7 @@ static void widepoint_flush( struct draw_stage *stage, unsigned flags )
{
stage->point = widepoint_first_point;
stage->next->flush( stage->next, flags );
+ stage->draw->extra_vp_outputs.slot = 0;
}