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authorBrian Paul <[email protected]>2009-02-12 15:35:41 -0700
committerBrian Paul <[email protected]>2009-02-13 17:18:36 -0700
commit2f78d4a2cd009d8d6a5f470d5738586b7f89f3d9 (patch)
treebf56003c904cfac9b3a9f28253380876155a548b
parent7cffcaaba1a5960c0b890b2b4bc835c3020a5ab0 (diff)
i965: code clean-ups, comments, and minor refactoring
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm.c86
-rw-r--r--src/mesa/drivers/dri/i965/brw_wm_fp.c16
2 files changed, 65 insertions, 37 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_wm.c b/src/mesa/drivers/dri/i965/brw_wm.c
index fb1e6839ba0..4501e0472f6 100644
--- a/src/mesa/drivers/dri/i965/brw_wm.c
+++ b/src/mesa/drivers/dri/i965/brw_wm.c
@@ -80,6 +80,53 @@ GLuint brw_wm_is_scalar_result( GLuint opcode )
}
+/**
+ * Do GPU code generation for non-GLSL shader. non-GLSL shaders have
+ * no flow control instructions so we can more readily do SSA-style
+ * optimizations.
+ */
+static void
+brw_wm_non_glsl_emit(struct brw_context *brw, struct brw_wm_compile *c)
+{
+ /* Augment fragment program. Add instructions for pre- and
+ * post-fragment-program tasks such as interpolation and fogging.
+ */
+ brw_wm_pass_fp(c);
+
+ /* Translate to intermediate representation. Build register usage
+ * chains.
+ */
+ brw_wm_pass0(c);
+
+ /* Dead code removal.
+ */
+ brw_wm_pass1(c);
+
+ /* Register allocation.
+ */
+ c->grf_limit = BRW_WM_MAX_GRF / 2;
+
+ brw_wm_pass2(c);
+
+ c->prog_data.total_grf = c->max_wm_grf;
+ if (c->last_scratch) {
+ c->prog_data.total_scratch = c->last_scratch + 0x40;
+ }
+ else {
+ c->prog_data.total_scratch = 0;
+ }
+
+ /* Emit GEN4 code.
+ */
+ brw_wm_emit(c);
+}
+
+
+/**
+ * All Mesa program -> GPU code generation goes through this function.
+ * Depending on the instructions used (i.e. flow control instructions)
+ * we'll use one of two code generators.
+ */
static void do_wm_prog( struct brw_context *brw,
struct brw_fragment_program *fp,
struct brw_wm_prog_key *key)
@@ -102,42 +149,17 @@ static void do_wm_prog( struct brw_context *brw,
brw_init_compile(brw, &c->func);
+ /*
+ * Shader which use GLSL features such as flow control are handled
+ * differently from "simple" shaders.
+ */
if (brw_wm_is_glsl(&c->fp->program)) {
brw_wm_glsl_emit(brw, c);
}
else {
- /* Augment fragment program. Add instructions for pre- and
- * post-fragment-program tasks such as interpolation and fogging.
- */
- brw_wm_pass_fp(c);
-
- /* Translate to intermediate representation. Build register usage
- * chains.
- */
- brw_wm_pass0(c);
-
- /* Dead code removal.
- */
- brw_wm_pass1(c);
-
- /* Register allocation.
- */
- c->grf_limit = BRW_WM_MAX_GRF/2;
-
- brw_wm_pass2(c);
-
- c->prog_data.total_grf = c->max_wm_grf;
- if (c->last_scratch) {
- c->prog_data.total_scratch =
- c->last_scratch + 0x40;
- } else {
- c->prog_data.total_scratch = 0;
- }
-
- /* Emit GEN4 code.
- */
- brw_wm_emit(c);
+ brw_wm_non_glsl_emit(brw, c);
}
+
if (INTEL_DEBUG & DEBUG_WM)
fprintf(stderr, "\n");
@@ -307,8 +329,6 @@ static void brw_prepare_wm_prog(struct brw_context *brw)
}
-/* See brw_wm.c:
- */
const struct brw_tracked_state brw_wm_prog = {
.dirty = {
.mesa = (_NEW_COLOR |
diff --git a/src/mesa/drivers/dri/i965/brw_wm_fp.c b/src/mesa/drivers/dri/i965/brw_wm_fp.c
index ea3f3fc678f..0a44f8bcca1 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_fp.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_fp.c
@@ -942,6 +942,11 @@ static void print_insns( const struct prog_instruction *insn,
}
}
+
+/**
+ * Initial pass for fragment program code generation.
+ * This function is used by both the GLSL and non-GLSL paths.
+ */
void brw_wm_pass_fp( struct brw_wm_compile *c )
{
struct brw_fragment_program *fp = c->fp;
@@ -958,15 +963,19 @@ void brw_wm_pass_fp( struct brw_wm_compile *c )
c->pixel_w = src_undef();
c->nr_fp_insns = 0;
- /* Emit preamble instructions:
+ /* Emit preamble instructions. This is where special instructions such as
+ * WM_CINTERP, WM_LINTERP, WM_PINTERP and WM_WPOSXY are emitted to
+ * compute shader inputs from varying vars.
*/
-
-
for (insn = 0; insn < fp->program.Base.NumInstructions; insn++) {
const struct prog_instruction *inst = &fp->program.Base.Instructions[insn];
validate_src_regs(c, inst);
validate_dst_regs(c, inst);
}
+
+ /* Loop over all instructions doing assorted simplifications and
+ * transformations.
+ */
for (insn = 0; insn < fp->program.Base.NumInstructions; insn++) {
const struct prog_instruction *inst = &fp->program.Base.Instructions[insn];
struct prog_instruction *out;
@@ -975,7 +984,6 @@ void brw_wm_pass_fp( struct brw_wm_compile *c )
* necessary:
*/
-
switch (inst->Opcode) {
case OPCODE_SWZ:
out = emit_insn(c, inst);