diff options
author | Gareth Hughes <[email protected]> | 2000-11-30 01:44:24 +0000 |
---|---|---|
committer | Gareth Hughes <[email protected]> | 2000-11-30 01:44:24 +0000 |
commit | 28861b192f8c83919676466b04aca89c618ba300 (patch) | |
tree | 4866cb7052652dc71a101f52778c9ccca1b07482 | |
parent | 7f55eb2b149a0994a526307d01388cc123868eb9 (diff) |
Add basic timing information.
-rw-r--r-- | progs/demos/geartrain.c | 294 |
1 files changed, 154 insertions, 140 deletions
diff --git a/progs/demos/geartrain.c b/progs/demos/geartrain.c index e36564715c2..c612ad74bf0 100644 --- a/progs/demos/geartrain.c +++ b/progs/demos/geartrain.c @@ -1,4 +1,4 @@ -/* $Id: geartrain.c,v 1.6 2000/04/06 02:22:59 brianp Exp $ */ +/* $Id: geartrain.c,v 1.7 2000/11/30 01:44:24 gareth Exp $ */ /* * GearTrain Simulator * Version: 1.00 @@ -42,7 +42,7 @@ typedef GLfloat TDA[4]; TDA background; -struct AXLE +struct AXLE { char name[20]; GLint id; @@ -57,7 +57,7 @@ struct AXLE }; -struct GEAR +struct GEAR { char name[20]; char type[7]; @@ -79,7 +79,7 @@ struct GEAR }; -struct BELT +struct BELT { char name[20]; GLint id; @@ -99,9 +99,12 @@ int number_of_belts; char Buf1[256], Buf2[256], Buf3[256], Buf4[256], Buf5[256]; +static GLint T0 = 0; +static GLint Frames = 0; -static void -strset (char buf[], char ch) + +static void +strset (char buf[], char ch) { int i; for (i = 0; i < strlen (buf); i++) @@ -109,8 +112,8 @@ strset (char buf[], char ch) } -static void -Clear_Buffers () +static void +Clear_Buffers () { strset (Buf1, 0); strset (Buf2, 0); @@ -120,8 +123,8 @@ Clear_Buffers () } -static void -LoadTriplet (TDA A) +static void +LoadTriplet (TDA A) { Clear_Buffers (); fscanf (mainfile, "%s %s %s %s", Buf1, Buf2, Buf3, Buf4); @@ -131,8 +134,8 @@ LoadTriplet (TDA A) } -static void -LoadReal (float *a) +static void +LoadReal (float *a) { Clear_Buffers (); fscanf (mainfile, "%s %s", Buf1, Buf2); @@ -140,8 +143,8 @@ LoadReal (float *a) } -static void -LoadInteger (int *a) +static void +LoadInteger (int *a) { Clear_Buffers (); fscanf (mainfile, "%s %s", Buf1, Buf2); @@ -149,8 +152,8 @@ LoadInteger (int *a) } -static void -LoadText (char *a) +static void +LoadText (char *a) { Clear_Buffers (); fscanf (mainfile, "%s %s", Buf1, Buf2); @@ -158,11 +161,11 @@ LoadText (char *a) } -static void -getdata (char filename[]) +static void +getdata (char filename[]) { int gear_count = 0, axle_count = 0, belt_count = 0, i; - + mainfile = fopen (filename, "r"); if (!mainfile) { printf("Error: couldn't open %s\n", filename); @@ -181,92 +184,92 @@ getdata (char filename[]) if (!(strcmp (Buf1, "BACKGROUND"))) LoadTriplet (background); - + if (!(strcmp (Buf1, "ANAME"))) { LoadText (a[axle_count].name); axle_count++; } - + if (!(strcmp (Buf1, "ARADIUS"))) LoadReal (&a[axle_count - 1].radius); - + if (!(strcmp (Buf1, "AAXIS"))) LoadInteger (&a[axle_count - 1].axis); - + if (!(strcmp (Buf1, "ACOLOR"))) LoadTriplet (a[axle_count - 1].color); - + if (!(strcmp (Buf1, "APOSITION"))) LoadTriplet (a[axle_count - 1].position); - + if (!(strcmp (Buf1, "ALENGTH"))) LoadReal (&a[axle_count - 1].length); - + if (!(strcmp (Buf1, "AMOTORED"))) LoadInteger (&a[axle_count - 1].motored); - + if (!(strcmp (Buf1, "AANGULARVELOCITY"))) LoadReal (&a[axle_count - 1].angular_velocity); - + if (!(strcmp (Buf1, "ADIRECTION"))) LoadInteger (&a[axle_count - 1].direction); - + if (!(strcmp (Buf1, "GNAME"))) { LoadText (g[gear_count].name); gear_count++; } - + if (!(strcmp (Buf1, "GTYPE"))) LoadText (g[gear_count - 1].type); - + if (!(strcmp (Buf1, "GFACE"))) LoadInteger (&g[gear_count - 1].face); - + if (!(strcmp (Buf1, "GRADIUS"))) LoadReal (&g[gear_count - 1].radius); - + if (!(strcmp (Buf1, "GWIDTH"))) LoadReal (&g[gear_count - 1].width); - + if (!(strcmp (Buf1, "GTEETH"))) LoadInteger (&g[gear_count - 1].teeth); - + if (!(strcmp (Buf1, "GTOOTHDEPTH"))) LoadReal (&g[gear_count - 1].tooth_depth); - + if (!(strcmp (Buf1, "GCOLOR"))) LoadTriplet (g[gear_count - 1].color); - + if (!(strcmp (Buf1, "GAXLE"))) LoadText (g[gear_count - 1].axle_name); - + if (!(strcmp (Buf1, "GPOSITION"))) LoadInteger (&g[gear_count - 1].relative_position); - + if (!(strcmp (Buf1, "BELTNAME"))) { LoadText (b[belt_count].name); belt_count++; } - + if (!(strcmp (Buf1, "GEAR1NAME"))) LoadText (b[belt_count - 1].gear1_name); - + if (!(strcmp (Buf1, "GEAR2NAME"))) LoadText (b[belt_count - 1].gear2_name); } - + while (Buf1[0] != 0); - + for (i = 0; i < number_of_gears; i++) { g[i].axis = -1; g[i].direction = 0; g[i].angular_velocity = 0.0; } - + number_of_gears = gear_count; number_of_axles = axle_count; number_of_belts = belt_count; @@ -274,12 +277,12 @@ getdata (char filename[]) } -static void -axle (GLint j, GLfloat radius, GLfloat length) +static void +axle (GLint j, GLfloat radius, GLfloat length) { GLfloat angle, rad, incr = 10.0 * M_PI / 180.0; - - /* draw main cylinder */ + + /* draw main cylinder */ glBegin (GL_QUADS); for (angle = 0.0; angle < 360.0; angle += 5.0) { @@ -291,8 +294,8 @@ axle (GLint j, GLfloat radius, GLfloat length) glVertex3f (radius * cos (rad + incr), radius * sin (rad + incr), length / 2); } glEnd (); - - /* draw front face */ + + /* draw front face */ glNormal3f (0.0, 0.0, 1.0); glBegin (GL_TRIANGLES); for (angle = 0.0; angle < 360.0; angle += 5.0) @@ -304,8 +307,8 @@ axle (GLint j, GLfloat radius, GLfloat length) glVertex3f (0.0, 0.0, length / 2); } glEnd (); - - /* draw back face */ + + /* draw back face */ glNormal3f (0.0, 0.0, -1.0); glBegin (GL_TRIANGLES); for (angle = 0.0; angle <= 360.0; angle += 5.0) @@ -321,9 +324,9 @@ axle (GLint j, GLfloat radius, GLfloat length) -static void -gear (GLint j, char type[], GLfloat radius, GLfloat width, - GLint teeth, GLfloat tooth_depth) +static void +gear (GLint j, char type[], GLfloat radius, GLfloat width, + GLint teeth, GLfloat tooth_depth) { GLint i; GLfloat r1, r2; @@ -333,7 +336,7 @@ gear (GLint j, char type[], GLfloat radius, GLfloat width, r1 = radius - tooth_depth; r2 = radius; - + da = 2.0 * M_PI / teeth / 4.0; if (!g[j].face) { @@ -346,7 +349,7 @@ gear (GLint j, char type[], GLfloat radius, GLfloat width, n = 1.0; } - /* draw front face */ + /* draw front face */ if (!(strcmp (type, "NORMAL"))) { glNormal3f (0.0, 0.0, 1.0 * n); @@ -375,8 +378,8 @@ gear (GLint j, char type[], GLfloat radius, GLfloat width, } glEnd (); } - - /* draw front sides of teeth */ + + /* draw front sides of teeth */ if (!(strcmp (type, "NORMAL"))) { glNormal3f (0.0, 0.0, 1.0 * n); @@ -392,10 +395,10 @@ gear (GLint j, char type[], GLfloat radius, GLfloat width, } glEnd (); } - + glNormal3f (0.0, 0.0, -1.0 * n); - - /* draw back face */ + + /* draw back face */ glBegin (GL_QUAD_STRIP); for (i = 0; i <= teeth; i++) { @@ -406,8 +409,8 @@ gear (GLint j, char type[], GLfloat radius, GLfloat width, glVertex3f (0.0, 0.0, -width * fraction); } glEnd (); - - /* draw back sides of teeth */ + + /* draw back sides of teeth */ glNormal3f (0.0, 0.0, -1.0 * n); glBegin (GL_QUADS); da = 2.0 * M_PI / teeth / 4.0; @@ -420,16 +423,16 @@ gear (GLint j, char type[], GLfloat radius, GLfloat width, glVertex3f (r1 * cos (angle), r1 * sin (angle), -width * fraction); } glEnd (); - - - /* draw outward faces of teeth */ + + + /* draw outward faces of teeth */ if (!(strcmp (type, "NORMAL"))) { glBegin (GL_QUAD_STRIP); for (i = 0; i < teeth; i++) { angle = i * 2.0 * M_PI / teeth; - + glVertex3f (r1 * cos (angle), r1 * sin (angle), width * fraction); glVertex3f (r1 * cos (angle), r1 * sin (angle), -width * fraction); u = r2 * cos (angle + da) - r1 * cos (angle); @@ -478,27 +481,27 @@ gear (GLint j, char type[], GLfloat radius, GLfloat width, glNormal3f (cos (angle), sin (angle), n); } } - + glVertex3f (r1 * cos (0), r1 * sin (0), width * fraction); glVertex3f (r1 * cos (0), r1 * sin (0), -width * fraction); glEnd (); } -static void -belt (struct GEAR g1, struct GEAR g2) +static void +belt (struct GEAR g1, struct GEAR g2) { GLfloat D, alpha, phi, angle, incr, width; GLint indexes[3] = { 0, 0, 0 }; - + GLfloat col[3] = { 0.0, 0.0, 0.0 }; - + width = min (g1.width, g2.width); D = sqrt (pow (g1.position[0] - g2.position[0], 2) + pow (g1.position[1] - g2.position[1], 2) + pow (g1.position[2] - g2.position[2], 2)); alpha = acos ((g2.position[0] - g1.position[0]) / D); @@ -545,11 +548,11 @@ belt (struct GEAR g1, struct GEAR g2) } -static int -axle_find (char axle_name[]) +static int +axle_find (char axle_name[]) { int i; - + for (i = 0; i < number_of_axles; i++) { if (!(strcmp (axle_name, a[i].name))) @@ -559,11 +562,11 @@ axle_find (char axle_name[]) } -static int -gear_find (char gear_name[]) +static int +gear_find (char gear_name[]) { int i; - + for (i = 0; i < number_of_gears; i++) { if (!(strcmp (gear_name, g[i].name))) @@ -573,13 +576,13 @@ gear_find (char gear_name[]) } -static void -process () +static void +process () { GLfloat x, y, z, D, dist; GLint axle_index, i, j, g1, g2, k; char error[80]; - + for (i = 0; i < number_of_gears; i++) { x = 0.0; @@ -599,12 +602,12 @@ process () y = 1.0; else z = 1.0; - + g[i].position[0] = a[axle_index].position[0] + x * g[i].relative_position; g[i].position[1] = a[axle_index].position[1] + y * g[i].relative_position; g[i].position[2] = a[axle_index].position[2] + z * g[i].relative_position; } - + for (k = 0; k < number_of_axles; k++) { for (i = 0; i < number_of_gears - 1; i++) @@ -617,11 +620,11 @@ process () if (D < 1.1 * (g[i].radius - g[i].tooth_depth + g[j].radius - g[j].tooth_depth)) { printf (error, "Gear %s and %s are too close to each other.", g[i].name, g[j].name); - + /*MessageBox(NULL,error,windowName,MB_ICONEXCLAMATION|MB_OK);*/ exit (1); } - + if (g[i].axis == 0) { dist = g[i].position[0] - g[j].position[0]; @@ -632,9 +635,9 @@ process () } else dist = g[i].position[2] - g[j].position[2]; - + dist = fabs (dist); - + if (dist < (g[i].width / 2 + g[j].width / 2)) { if ((g[i].motored) && (!(g[j].motored)) && (D < 0.95 * (g[i].radius + g[j].radius))) @@ -646,13 +649,13 @@ process () /*MessageBox(NULL,error,windowName,MB_ICONEXCLAMATION|MB_OK);*/ exit (1); } - + g[j].motored = (a[axle_index].motored = 1); g[j].direction = (a[axle_index].direction = -g[i].direction); a[axle_index].angular_velocity = g[i].angular_velocity * g[i].teeth / g[j].teeth; g[j].angular_velocity = (a[axle_index].angular_velocity *= g[i].radius / g[j].radius); } - + if ((!(g[i].motored)) && (g[j].motored) && (D < 0.95 * (g[i].radius + g[j].radius))) { axle_index = axle_find (g[i].axle_name); @@ -662,16 +665,16 @@ process () /*MessageBox(NULL,error,windowName,MB_ICONEXCLAMATION|MB_OK);*/ exit (1); } - + g[i].motored = (a[axle_index].motored = 1); g[i].direction = (a[axle_index].direction = -g[j].direction); a[axle_index].angular_velocity = g[j].angular_velocity * g[j].teeth / g[i].teeth; g[i].angular_velocity = (a[axle_index].angular_velocity *= g[j].radius / g[i].radius); - + } } } - + if (!(strcmp (g[i].type, g[j].type)) && (!(strcmp (g[i].type, "BEVEL"))) && ((strcmp (g[i].axle_name, g[j].axle_name) != 0)) && (g[i].axis != g[j].axis)) { D = sqrt (pow (g[i].position[0] - g[j].position[0], 2) + pow (g[i].position[1] - g[j].position[1], 2) + pow (g[i].position[2] - g[j].position[2], 2)); @@ -689,8 +692,8 @@ process () a[axle_index].angular_velocity = g[i].angular_velocity * g[i].teeth / g[j].teeth; g[j].angular_velocity = (a[axle_index].angular_velocity *= g[i].radius / g[j].radius); } - - + + if ((!(g[i].motored)) && (g[j].motored) && (D < 0.95 * sqrt (g[i].radius * g[i].radius + g[j].radius * g[j].radius))) { axle_index = axle_find (g[i].axle_name); @@ -708,7 +711,7 @@ process () } } } - + for (i = 0; i < number_of_gears; i++) { axle_index = axle_find (g[i].axle_name); @@ -719,7 +722,7 @@ process () g[i].angular_velocity = a[axle_index].angular_velocity; } } - + for (i = 0; i < number_of_belts; i++) { g1 = gear_find (b[i].gear1_name); @@ -731,7 +734,7 @@ process () /*MessageBox(NULL,error,windowName,MB_ICONEXCLAMATION|MB_OK);*/ exit (1); } - + if ((g[g1].axis == g[g2].axis) && (!strcmp (g[g1].type, g[g2].type)) && (!strcmp (g[g1].type, "NORMAL"))) { /* @@ -742,7 +745,7 @@ process () MessageBox(NULL,error,windowName,MB_ICONEXCLAMATION|MB_OK); exit(1); } - */ + */ if (g[g1].axis == 0) { dist = g[g1].position[0] - g[g2].position[0]; @@ -753,16 +756,16 @@ process () } else dist = g[g1].position[2] - g[g2].position[2]; - + dist = fabs (dist); - + if (dist > (g[g1].width / 2 + g[g2].width / 2)) { printf (error, "Belt %s invalid.", b[i].name); /*MessageBox(NULL,error,windowName,MB_ICONEXCLAMATION|MB_OK);*/ exit (1); } - + if (dist < (g[g1].width / 2 + g[g2].width / 2)) { if (D < g[g1].radius + g[g2].radius) @@ -771,7 +774,7 @@ process () /*MessageBox(NULL,error,windowName,MB_ICONEXCLAMATION|MB_OK);*/ exit (1); } - + if ((g[g1].motored) && (!(g[g2].motored))) { axle_index = axle_find (g[g2].axle_name); @@ -779,7 +782,7 @@ process () g[g2].direction = (a[axle_index].direction = g[g1].direction); g[g2].angular_velocity = (a[axle_index].angular_velocity = g[g1].angular_velocity * g[g1].radius / g[g2].radius); } - + if ((!(g[g1].motored)) && (g[g2].motored)) { axle_index = axle_find (g[g1].axle_name); @@ -790,7 +793,7 @@ process () } } } - + for (i = 0; i < number_of_gears; i++) { axle_index = axle_find (g[i].axle_name); @@ -809,20 +812,20 @@ process () GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 10.0; -static void -draw (void) +static void +draw (void) { int i; GLfloat x, y, z; int index; glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - + glPushMatrix (); glRotatef (view_rotx, 1.0, 0.0, 0.0); glRotatef (view_roty, 0.0, 1.0, 0.0); glRotatef (view_rotz, 0.0, 0.0, 1.0); - + for (i = 0; i < number_of_gears; i++) { x = 0.0; @@ -837,15 +840,15 @@ draw (void) x = 1.0; else z = 1.0; - + if (z != 1.0) glRotatef (90.0, x, y, z); - + glRotatef (g[i].direction * g[i].angle, 0.0, 0.0, 1.0); glCallList (g[i].id); glPopMatrix (); } - + for (i = 0; i < number_of_axles; i++) { x = 0.0; @@ -862,11 +865,11 @@ draw (void) if (z != 1.0) glRotatef (90.0, x, y, z); - + glCallList (a[i].id); glPopMatrix (); } - + for (i = 0; i < number_of_belts; i++) { x = 0.0; @@ -881,23 +884,35 @@ draw (void) x = 1.0; else z = 1.0; - + if (z != 1.0) glRotatef (90.0, x, y, z); - + glCallList (b[i].id); glPopMatrix (); } - + glPopMatrix (); glutSwapBuffers (); + + { + GLint t = glutGet(GLUT_ELAPSED_TIME); + Frames++; + if (t - T0 >= 5000) { + GLfloat seconds = (t - T0) / 1000.0; + GLfloat fps = Frames / seconds; + printf("%d frames in %g seconds = %g FPS\n", Frames, seconds, fps); + T0 = t; + Frames = 0; + } + } } -static void -idle (void) +static void +idle (void) { int i; for (i = 0; i < number_of_gears; i++) @@ -908,9 +923,9 @@ idle (void) -/* change view angle, exit upon ESC */ -static void -key (unsigned char k, int x, int y) +/* change view angle, exit upon ESC */ +static void +key (unsigned char k, int x, int y) { switch (k) { @@ -940,9 +955,9 @@ key (unsigned char k, int x, int y) -/* new window size or exposure */ -static void -reshape (int width, int height) +/* new window size or exposure */ +static void +reshape (int width, int height) { glViewport (0, 0, (GLint) width, (GLint) height); glMatrixMode (GL_PROJECTION); @@ -957,7 +972,7 @@ reshape (int width, int height) GLfloat h = (GLfloat) height / (GLfloat) width; glFrustum (-1.0, 1.0, -h, h, 5.0, 60.0); } - + glMatrixMode (GL_MODELVIEW); glLoadIdentity (); glTranslatef (0.0, 0.0, -40.0); @@ -966,8 +981,8 @@ reshape (int width, int height) -static void -init (void) +static void +init (void) { GLfloat matShine = 20.00F; GLfloat light0Pos[4] = @@ -975,19 +990,19 @@ init (void) 0.70F, 0.70F, 1.25F, 0.50F }; int i; - + glClearColor (background[0], background[1], background[2], 1.0F); glClearIndex ((GLfloat) 0.0); - + glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, matShine); glLightfv (GL_LIGHT0, GL_POSITION, light0Pos); glEnable (GL_LIGHT0); - + glEnable (GL_LIGHTING); glEnable (GL_DEPTH_TEST); for (i = 0; i < number_of_gears; i++) g[i].angle = 0.0; - + for (i = 0; i < number_of_gears; i++) { g[i].id = glGenLists (1); @@ -997,7 +1012,7 @@ init (void) gear (i, g[i].type, g[i].radius, g[i].width, g[i].teeth, g[i].tooth_depth); glEndList (); } - + for (i = 0; i < number_of_axles; i++) { a[i].id = glGenLists (1); @@ -1007,7 +1022,7 @@ init (void) axle (i, a[i].radius, a[i].length); glEndList (); } - + for (i = 0; i < number_of_belts; i++) { b[i].id = glGenLists (1); @@ -1015,14 +1030,14 @@ init (void) belt (g[gear_find (b[i].gear1_name)], g[gear_find (b[i].gear2_name)]); glEndList (); } - + glEnable (GL_COLOR_MATERIAL); } -int -main (int argc, char *argv[]) +int +main (int argc, char *argv[]) { char *file; @@ -1034,14 +1049,14 @@ main (int argc, char *argv[]) glutInitWindowPosition (0, 0); glutInitWindowSize(640,480); glutInitDisplayMode (GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE ); - + if (glutCreateWindow ("Gear Train Simulation") == GL_FALSE) exit (1); getdata (file); process (); init (); - + glutDisplayFunc (draw); glutReshapeFunc (reshape); glutKeyboardFunc (key); @@ -1049,4 +1064,3 @@ main (int argc, char *argv[]) glutMainLoop (); return 0; } - |