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authorKenneth Graunke <[email protected]>2013-04-17 17:30:20 -0700
committerKenneth Graunke <[email protected]>2013-05-12 09:36:18 -0700
commit1c95cea40b518166bfa8d6925d58adf4e73d74fa (patch)
tree2a73f148bb14d213ff6ab38e546bd5da006dabe4
parenta67b18e5a7c47fd38d526bac409c04daedec9f8c (diff)
glsl: Copy _mesa_shader_type_to_index() to standalone scaffolding.
We can't include shaderobj.h from the standalone utilities, so we unfortunately have to copy this function. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
-rw-r--r--src/glsl/standalone_scaffolding.h17
1 files changed, 17 insertions, 0 deletions
diff --git a/src/glsl/standalone_scaffolding.h b/src/glsl/standalone_scaffolding.h
index 0a2cde8a348..7afb1c313e6 100644
--- a/src/glsl/standalone_scaffolding.h
+++ b/src/glsl/standalone_scaffolding.h
@@ -31,6 +31,7 @@
#ifndef STANDALONE_SCAFFOLDING_H
#define STANDALONE_SCAFFOLDING_H
+#include <assert.h>
#include "main/mtypes.h"
extern "C" void
@@ -47,6 +48,22 @@ extern "C" void
_mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id,
const char *msg, int len);
+static inline gl_shader_type
+_mesa_shader_type_to_index(GLenum v)
+{
+ switch (v) {
+ case GL_VERTEX_SHADER:
+ return MESA_SHADER_VERTEX;
+ case GL_FRAGMENT_SHADER:
+ return MESA_SHADER_FRAGMENT;
+ case GL_GEOMETRY_SHADER:
+ return MESA_SHADER_GEOMETRY;
+ default:
+ assert(!"bad value in _mesa_shader_type_to_index()");
+ return MESA_SHADER_TYPES;
+ }
+}
+
/**
* Initialize the given gl_context structure to a reasonable set of
* defaults representing the minimum capabilities required by the