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authorAlejandro PiƱeiro <[email protected]>2015-07-06 15:08:15 +0200
committerJason Ekstrand <[email protected]>2015-08-03 09:40:50 -0700
commit19cf934f7f18237e1a212b0a019026d5d36c6fac (patch)
tree69025bf479ffea487d53d44c739e840b7c7ffc84
parent1343f403b2d08a0877f17133abb6dccf0f51127b (diff)
i965/nir/vec4: Add implementation of nir_emit_texture()
Uses the nir structure to get all the info needed (sources, dest reg, etc), and then it uses the common vec4_visitor::emit_texture to emit the final code. Reviewed-by: Jason Ekstrand <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4_nir.cpp195
1 files changed, 194 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp b/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp
index 544f4263f2a..a5af33e6e10 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp
+++ b/src/mesa/drivers/dri/i965/brw_vec4_nir.cpp
@@ -1283,10 +1283,203 @@ vec4_visitor::nir_emit_jump(nir_jump_instr *instr)
}
}
+enum ir_texture_opcode
+ir_texture_opcode_for_nir_texop(nir_texop texop)
+{
+ enum ir_texture_opcode op;
+
+ switch (texop) {
+ case nir_texop_lod: op = ir_lod; break;
+ case nir_texop_query_levels: op = ir_query_levels; break;
+ case nir_texop_tex: op = ir_tex; break;
+ case nir_texop_tg4: op = ir_tg4; break;
+ case nir_texop_txb: op = ir_txb; break;
+ case nir_texop_txd: op = ir_txd; break;
+ case nir_texop_txf: op = ir_txf; break;
+ case nir_texop_txf_ms: op = ir_txf_ms; break;
+ case nir_texop_txl: op = ir_txl; break;
+ case nir_texop_txs: op = ir_txs; break;
+ default:
+ unreachable("unknown texture opcode");
+ }
+
+ return op;
+}
+const glsl_type *
+glsl_type_for_nir_alu_type(nir_alu_type alu_type,
+ unsigned components)
+{
+ switch (alu_type) {
+ case nir_type_float:
+ return glsl_type::vec(components);
+ case nir_type_int:
+ return glsl_type::ivec(components);
+ case nir_type_unsigned:
+ return glsl_type::uvec(components);
+ case nir_type_bool:
+ return glsl_type::bvec(components);
+ default:
+ return glsl_type::error_type;
+ }
+
+ return glsl_type::error_type;
+}
+
void
vec4_visitor::nir_emit_texture(nir_tex_instr *instr)
{
- /* @TODO: Not yet implemented */
+ unsigned sampler = instr->sampler_index;
+ src_reg sampler_reg = src_reg(sampler);
+ src_reg coordinate;
+ const glsl_type *coord_type = NULL;
+ src_reg shadow_comparitor;
+ src_reg offset_value;
+ src_reg lod, lod2;
+ src_reg sample_index;
+ src_reg mcs;
+
+ const glsl_type *dest_type =
+ glsl_type_for_nir_alu_type(instr->dest_type,
+ nir_tex_instr_dest_size(instr));
+ dst_reg dest = get_nir_dest(instr->dest, instr->dest_type);
+
+ /* When tg4 is used with the degenerate ZERO/ONE swizzles, don't bother
+ * emitting anything other than setting up the constant result.
+ */
+ if (instr->op == nir_texop_tg4) {
+ int swiz = GET_SWZ(key->tex.swizzles[sampler], instr->component);
+ if (swiz == SWIZZLE_ZERO || swiz == SWIZZLE_ONE) {
+ emit(MOV(dest, src_reg(swiz == SWIZZLE_ONE ? 1.0f : 0.0f)));
+ return;
+ }
+ }
+
+ /* Load the texture operation sources */
+ for (unsigned i = 0; i < instr->num_srcs; i++) {
+ switch (instr->src[i].src_type) {
+ case nir_tex_src_comparitor:
+ shadow_comparitor = get_nir_src(instr->src[i].src,
+ BRW_REGISTER_TYPE_F, 1);
+ break;
+
+ case nir_tex_src_coord: {
+ unsigned src_size = nir_tex_instr_src_size(instr, i);
+
+ switch (instr->op) {
+ case nir_texop_txf:
+ case nir_texop_txf_ms:
+ coordinate = get_nir_src(instr->src[i].src, BRW_REGISTER_TYPE_D,
+ src_size);
+ coord_type = glsl_type::ivec(src_size);
+ break;
+
+ default:
+ coordinate = get_nir_src(instr->src[i].src, BRW_REGISTER_TYPE_F,
+ src_size);
+ coord_type = glsl_type::vec(src_size);
+ break;
+ }
+ break;
+ }
+
+ case nir_tex_src_ddx:
+ lod = get_nir_src(instr->src[i].src, BRW_REGISTER_TYPE_F,
+ nir_tex_instr_src_size(instr, i));
+ break;
+
+ case nir_tex_src_ddy:
+ lod2 = get_nir_src(instr->src[i].src, BRW_REGISTER_TYPE_F,
+ nir_tex_instr_src_size(instr, i));
+ break;
+
+ case nir_tex_src_lod:
+ switch (instr->op) {
+ case nir_texop_txs:
+ case nir_texop_txf:
+ lod = get_nir_src(instr->src[i].src, BRW_REGISTER_TYPE_D, 1);
+ break;
+
+ default:
+ lod = get_nir_src(instr->src[i].src, BRW_REGISTER_TYPE_F, 1);
+ break;
+ }
+ break;
+
+ case nir_tex_src_ms_index: {
+ sample_index = get_nir_src(instr->src[i].src, BRW_REGISTER_TYPE_D, 1);
+ assert(coord_type != NULL);
+ if (devinfo->gen >= 7 &&
+ key->tex.compressed_multisample_layout_mask & (1<<sampler)) {
+ mcs = emit_mcs_fetch(coord_type, coordinate, sampler_reg);
+ } else {
+ mcs = src_reg(0u);
+ }
+ mcs = retype(mcs, BRW_REGISTER_TYPE_UD);
+ break;
+ }
+
+ case nir_tex_src_offset:
+ offset_value = get_nir_src(instr->src[i].src, BRW_REGISTER_TYPE_D, 2);
+ break;
+
+ case nir_tex_src_sampler_offset: {
+ /* The highest sampler which may be used by this operation is
+ * the last element of the array. Mark it here, because the generator
+ * doesn't have enough information to determine the bound.
+ */
+ uint32_t array_size = instr->sampler_array_size;
+ uint32_t max_used = sampler + array_size - 1;
+ if (instr->op == nir_texop_tg4) {
+ max_used += prog_data->base.binding_table.gather_texture_start;
+ } else {
+ max_used += prog_data->base.binding_table.texture_start;
+ }
+
+ brw_mark_surface_used(&prog_data->base, max_used);
+
+ /* Emit code to evaluate the actual indexing expression */
+ src_reg src = get_nir_src(instr->src[i].src, 1);
+ src_reg temp(this, glsl_type::uint_type);
+ emit(ADD(dst_reg(temp), src, src_reg(sampler)));
+ sampler_reg = emit_uniformize(temp);
+ break;
+ }
+
+ case nir_tex_src_projector:
+ unreachable("Should be lowered by do_lower_texture_projection");
+
+ case nir_tex_src_bias:
+ unreachable("LOD bias is not valid for vertex shaders.\n");
+
+ default:
+ unreachable("unknown texture source");
+ }
+ }
+
+ uint32_t constant_offset = 0;
+ for (unsigned i = 0; i < 3; i++) {
+ if (instr->const_offset[i] != 0) {
+ constant_offset = brw_texture_offset(instr->const_offset, 3);
+ break;
+ }
+ }
+
+ /* Stuff the channel select bits in the top of the texture offset */
+ if (instr->op == nir_texop_tg4)
+ constant_offset |= gather_channel(instr->component, sampler) << 16;
+
+ ir_texture_opcode op = ir_texture_opcode_for_nir_texop(instr->op);
+
+ bool is_cube_array =
+ instr->op == nir_texop_txs &&
+ instr->sampler_dim == GLSL_SAMPLER_DIM_CUBE &&
+ instr->is_array;
+
+ emit_texture(op, dest, dest_type, coordinate, instr->coord_components,
+ shadow_comparitor,
+ lod, lod2, sample_index,
+ constant_offset, offset_value,
+ mcs, is_cube_array, sampler, sampler_reg);
}
}