diff options
author | James Legg <[email protected]> | 2015-02-07 23:33:15 +0000 |
---|---|---|
committer | Chris Forbes <[email protected]> | 2015-02-08 13:54:15 +1300 |
commit | 1581e12aba3712fe4884586c7be6087b0a4a0041 (patch) | |
tree | 2bc0d662c5311803aad349ca892efc9b0a525332 | |
parent | 49299ef6fa0cf88e7101512400a4e74efa300941 (diff) |
mesa: Make renderbuffer FBO attachments not layered
For framebuffer completeness checks, consider renderbuffers as not
layered. Previously, they would have counted as layered if a layered
textured had previously been bound to the same attachment point. This
could cause framebuffer completeness checks to incorrectly fail with
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, even if no layered attachments
were present.
Reviewed-by: Chris Forbes <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89026
-rw-r--r-- | src/mesa/main/fbobject.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 3305151ff2c..dae9d4ed2eb 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -468,6 +468,7 @@ set_renderbuffer_attachment(struct gl_context *ctx, remove_attachment(ctx, att); att->Type = GL_RENDERBUFFER_EXT; att->Texture = NULL; /* just to be safe */ + att->Layered = GL_FALSE; att->Complete = GL_FALSE; _mesa_reference_renderbuffer(&att->Renderbuffer, rb); } |