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authorJames Legg <[email protected]>2015-02-07 23:33:15 +0000
committerChris Forbes <[email protected]>2015-02-08 13:54:15 +1300
commit1581e12aba3712fe4884586c7be6087b0a4a0041 (patch)
tree2bc0d662c5311803aad349ca892efc9b0a525332
parent49299ef6fa0cf88e7101512400a4e74efa300941 (diff)
mesa: Make renderbuffer FBO attachments not layered
For framebuffer completeness checks, consider renderbuffers as not layered. Previously, they would have counted as layered if a layered textured had previously been bound to the same attachment point. This could cause framebuffer completeness checks to incorrectly fail with GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, even if no layered attachments were present. Reviewed-by: Chris Forbes <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89026
-rw-r--r--src/mesa/main/fbobject.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 3305151ff2c..dae9d4ed2eb 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -468,6 +468,7 @@ set_renderbuffer_attachment(struct gl_context *ctx,
remove_attachment(ctx, att);
att->Type = GL_RENDERBUFFER_EXT;
att->Texture = NULL; /* just to be safe */
+ att->Layered = GL_FALSE;
att->Complete = GL_FALSE;
_mesa_reference_renderbuffer(&att->Renderbuffer, rb);
}