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authorBrian Paul <[email protected]>2009-01-07 18:41:54 -0700
committerAlan Hourihane <[email protected]>2009-01-09 11:16:37 +0000
commit1169457ecaa470191f56bd740de90585d8eb349a (patch)
tree69b2651e387145c5a29050fe6395118e168753d9
parentf8a4ad1aeeef1debe6f206bc30696304edd7704c (diff)
glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITY
-rw-r--r--src/mesa/shader/slang/slang_codegen.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c
index bf04cfa99f5..ba1c955a1ae 100644
--- a/src/mesa/shader/slang/slang_codegen.c
+++ b/src/mesa/shader/slang/slang_codegen.c
@@ -68,7 +68,7 @@ const GLuint MAX_FOR_LOOP_UNROLL_BODY_SIZE = 50;
* and the size of the body. So long-ish loops with very simple bodies
* can be unrolled, as well as short loops with larger bodies.
*/
-const GLuint MAX_FOR_LOOP_UNROLL_COMPLEXITY = 200;
+const GLuint MAX_FOR_LOOP_UNROLL_COMPLEXITY = 256;