diff options
author | Daniel Borca <[email protected]> | 2004-11-15 08:01:20 +0000 |
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committer | Daniel Borca <[email protected]> | 2004-11-15 08:01:20 +0000 |
commit | 05cb9468f37dab7a829ba5b798e486a4a4e0437f (patch) | |
tree | 26ef03850470fa17451bc617e6b8369113ab8c33 | |
parent | e6cd5d675ffb8d50347f15d574463489e7be2470 (diff) |
emphasize on the contents of Glide SDK
-rw-r--r-- | docs/README.3DFX | 66 |
1 files changed, 32 insertions, 34 deletions
diff --git a/docs/README.3DFX b/docs/README.3DFX index 739d06fe587..24743b310a4 100644 --- a/docs/README.3DFX +++ b/docs/README.3DFX @@ -3,49 +3,46 @@ -Mesa-6.2 release notes: ------------------------ - -1) Glide2 support has been ceased; please visit the Glide SourceForge and - help us improve Glide3. -2) The current release is a WIP; among other things, the Linux build works - only to some extent. Voodoo Rush not fully tested. Any help will be - appreciated. -3) Although Mesa is designed to work with any Glide3, it would benefit from - interacting with newer Glide libraries, which can export functions like: - `grGetRegistryOrEnvironmentStringExt', `grSetNumPendingBuffers', Texus2 - and pointcast palette. The latest Glide3 can be reached here: - http://sourceforge.net/projects/glide/ - - +Requirements: +------------- -Known supported HW/OS: ----------------------- +A Voodoo-based videocard/accelerator +DOS (with DJGPP), Windows9x/2k (with MinGW), Linux +Glide3x library for your OS -Voodoo-based videocards/accelerators -DOS (DJGPP), Windows9x/2k (MinGW/MSVC), Linux +http://sourceforge.net/projects/glide/ How to compile: --------------- -DJGPP/MinGW: +DJGPP: Place the Glide3 SDK in the top Mesa directory: $(MESA)/glide3/include/*.h + 3dfx.h, g3ext.h, glide.h, glidesys.h, glideutl.h, sst1vid.h $(MESA)/glide3/lib/ - Required headers: - 3dfx.h, g3ext.h, glide.h, glidesys.h, glideutl.h, sst1vid.h - Required libraries: - OS specific + libgld3x.a, libgld3i.a, glide3x.dxe Type: make -f Makefile.DJ X86=1 FX=1 - or + Look into the makefile for further information. + +MinGW: + Place the Glide3 SDK in the top Mesa directory: + $(MESA)/glide3/include/*.h + 3dfx.h, g3ext.h, glide.h, glidesys.h, glideutl.h, sst1vid.h + $(MESA)/glide3/lib/ + libglide3x.a, glide3x.dll + Type: make -f Makefile.mgw X86=1 FX=1 - Look into the corresponding makefiles for further information. + Look into the makefile for further information. Linux: Place the Glide3 SDK in /usr/local/glide + /usr/local/glide/include/*.h + 3dfx.h, g3ext.h, glide.h, glidesys.h, glideutl.h, sst1vid.h + /usr/local/glide/lib/*.h + libglide3x.a, libglide3x.so Type: make linux-glide or @@ -63,12 +60,7 @@ FX_TRAP_GLIDE FX_PACKEDCOLOR use packed color in vertex structure FX_TC_NAPALM - map GL_COMPRESSED_RGB[A] to FXT1. This will have effect on Napalm - only (can coexist with FX_TC_NCC, but has higher priority) -FX_TC_NCC - experimental - map GL_COMPRESSED_RGB[A] to NCC. This will have effect on any 3dfx - HW (can coexist with FX_TC_NAPALM, but has lesser priority) + map GL_COMPRESSED_RGB[A] to FXT1. Works with VSA100-based cards only. FX_COMPRESS_S3TC_AS_FXT1_HACK map S3TC to FXT1 FX_RESCALE_BIG_TEXURES_HACK @@ -148,7 +140,7 @@ MESA_FX_NOSNAP OS: all HW: Voodoo1, Rush, Banshee Desc: do not snap vertices inside Mesa - Note: to be used with Glide3x that snaps vertices itself + Note: to be used with Glide3x that snaps vertices internally MESA_FX_POINTCAST OS: all HW: dual-TMU cards (some Voodoo1, Voodoo2, Avenger, Napalm) @@ -197,11 +189,17 @@ MESA_GLX_FX OS: linux HW: Voodoo1, Rush, Voodoo2 Desc: display mode - Note: (!) experimental: "w" may work in Win32 using non-V1/V2 HW + Note: (!) experimental Value: "w" - windowed mode "f" - fullscreen mode "d" - disable glide driver + OS: win32 + HW: Rush, Banshee, Avenger, Napalm + Desc: display mode + Note: (!) experimental + Value: + "w" - windowed mode |