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authorTimothy Arceri <[email protected]>2018-03-09 11:57:52 +1100
committerTimothy Arceri <[email protected]>2018-03-20 14:17:34 +1100
commitffa4bbe4665f95bab7779ded57d6a4de13cb8ffc (patch)
treed00e587b2baccb7cf4da3423baa43835b177a872
parenta80cf442d939212da40951a0a57a0978de6f39a6 (diff)
st/nir/radeonsi: move nir_lower_uniforms_to_ubo() to the state tracker
This will only ever be used by gallium drivers so it probably doesn't belong in the nir toolkit. Also we want to pass it some non NIR things in the following patch. To avoid regressions we wrap the lowering calls that have been moved to st_glsl_to_nir with a quick hack so that they are only called for radeonsi, we will replace the hack with a check for uniform packing in a following patch. Reviewed-by: Marek Olšák <[email protected]>
-rw-r--r--src/compiler/Makefile.sources1
-rw-r--r--src/compiler/nir/meson.build1
-rw-r--r--src/compiler/nir/nir.h1
-rw-r--r--src/gallium/drivers/radeonsi/si_shader_nir.c10
-rw-r--r--src/mesa/Makefile.sources1
-rw-r--r--src/mesa/meson.build1
-rw-r--r--src/mesa/state_tracker/st_glsl_to_nir.cpp13
-rw-r--r--src/mesa/state_tracker/st_nir.h1
-rw-r--r--src/mesa/state_tracker/st_nir_lower_uniforms_to_ubo.c (renamed from src/compiler/nir/nir_lower_uniforms_to_ubo.c)3
9 files changed, 18 insertions, 14 deletions
diff --git a/src/compiler/Makefile.sources b/src/compiler/Makefile.sources
index 55143dbc66a..b231f2fa972 100644
--- a/src/compiler/Makefile.sources
+++ b/src/compiler/Makefile.sources
@@ -244,7 +244,6 @@ NIR_FILES = \
nir/nir_lower_tex.c \
nir/nir_lower_to_source_mods.c \
nir/nir_lower_two_sided_color.c \
- nir/nir_lower_uniforms_to_ubo.c \
nir/nir_lower_vars_to_ssa.c \
nir/nir_lower_var_copies.c \
nir/nir_lower_vec_to_movs.c \
diff --git a/src/compiler/nir/meson.build b/src/compiler/nir/meson.build
index 289bb9ea782..e97ce0d1e2d 100644
--- a/src/compiler/nir/meson.build
+++ b/src/compiler/nir/meson.build
@@ -138,7 +138,6 @@ files_libnir = files(
'nir_lower_tex.c',
'nir_lower_to_source_mods.c',
'nir_lower_two_sided_color.c',
- 'nir_lower_uniforms_to_ubo.c',
'nir_lower_vars_to_ssa.c',
'nir_lower_var_copies.c',
'nir_lower_vec_to_movs.c',
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index 7ad19b42c17..d7baabd6f6e 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -2712,7 +2712,6 @@ void nir_lower_bitmap(nir_shader *shader, const nir_lower_bitmap_options *option
bool nir_lower_atomics(nir_shader *shader,
const struct gl_shader_program *shader_program);
bool nir_lower_atomics_to_ssbo(nir_shader *shader, unsigned ssbo_offset);
-bool nir_lower_uniforms_to_ubo(nir_shader *shader);
bool nir_lower_to_source_mods(nir_shader *shader);
bool nir_lower_gs_intrinsics(nir_shader *shader);
diff --git a/src/gallium/drivers/radeonsi/si_shader_nir.c b/src/gallium/drivers/radeonsi/si_shader_nir.c
index acb796b331c..7f17affa4d3 100644
--- a/src/gallium/drivers/radeonsi/si_shader_nir.c
+++ b/src/gallium/drivers/radeonsi/si_shader_nir.c
@@ -32,12 +32,6 @@
#include "compiler/nir_types.h"
-static int
-type_size(const struct glsl_type *type)
-{
- return glsl_count_attribute_slots(type, false);
-}
-
static void scan_instruction(struct tgsi_shader_info *info,
nir_instr *instr)
{
@@ -650,10 +644,6 @@ si_lower_nir(struct si_shader_selector* sel)
* - ensure constant offsets for texture instructions are folded
* and copy-propagated
*/
- NIR_PASS_V(sel->nir, nir_lower_io, nir_var_uniform, type_size,
- (nir_lower_io_options)0);
- NIR_PASS_V(sel->nir, nir_lower_uniforms_to_ubo);
-
NIR_PASS_V(sel->nir, nir_lower_returns);
NIR_PASS_V(sel->nir, nir_lower_vars_to_ssa);
NIR_PASS_V(sel->nir, nir_lower_alu_to_scalar);
diff --git a/src/mesa/Makefile.sources b/src/mesa/Makefile.sources
index 0a9aad52d0f..0446078136d 100644
--- a/src/mesa/Makefile.sources
+++ b/src/mesa/Makefile.sources
@@ -532,6 +532,7 @@ STATETRACKER_FILES = \
state_tracker/st_nir.h \
state_tracker/st_nir_lower_builtin.c \
state_tracker/st_nir_lower_tex_src_plane.c \
+ state_tracker/st_nir_lower_uniforms_to_ubo.c \
state_tracker/st_pbo.c \
state_tracker/st_pbo.h \
state_tracker/st_program.c \
diff --git a/src/mesa/meson.build b/src/mesa/meson.build
index aa27d592641..b74d1693771 100644
--- a/src/mesa/meson.build
+++ b/src/mesa/meson.build
@@ -579,6 +579,7 @@ files_libmesa_gallium = files(
'state_tracker/st_nir.h',
'state_tracker/st_nir_lower_builtin.c',
'state_tracker/st_nir_lower_tex_src_plane.c',
+ 'state_tracker/st_nir_lower_uniforms_to_ubo.c',
'state_tracker/st_pbo.c',
'state_tracker/st_pbo.h',
'state_tracker/st_program.c',
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
index 1fd553fdf8b..2ca64231e0d 100644
--- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
@@ -37,6 +37,7 @@
#include "main/uniforms.h"
#include "st_context.h"
+#include "st_glsl_types.h"
#include "st_program.h"
#include "compiler/nir/nir.h"
@@ -752,6 +753,18 @@ st_finalize_nir(struct st_context *st, struct gl_program *prog,
st_nir_assign_uniform_locations(st->ctx, prog, shader_program,
&nir->uniforms, &nir->num_uniforms);
+ /* Below is a quick hack so that uniform lowering only runs on radeonsi
+ * (the only NIR backend that currently supports tess) once we enable
+ * uniform packing support we will just use
+ * ctx->Const.PackedDriverUniformStorage for this check.
+ */
+ if (screen->get_shader_param(screen, PIPE_SHADER_TESS_CTRL,
+ PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
+ NIR_PASS_V(nir, nir_lower_io, nir_var_uniform, type_size,
+ (nir_lower_io_options)0);
+ NIR_PASS_V(nir, st_nir_lower_uniforms_to_ubo);
+ }
+
if (screen->get_param(screen, PIPE_CAP_NIR_SAMPLERS_AS_DEREF))
NIR_PASS_V(nir, nir_lower_samplers_as_deref, shader_program);
else
diff --git a/src/mesa/state_tracker/st_nir.h b/src/mesa/state_tracker/st_nir.h
index 8c81c3f2d86..1c2e32a5e6f 100644
--- a/src/mesa/state_tracker/st_nir.h
+++ b/src/mesa/state_tracker/st_nir.h
@@ -36,6 +36,7 @@ struct nir_shader;
void st_nir_lower_builtin(struct nir_shader *shader);
void st_nir_lower_tex_src_plane(struct nir_shader *shader, unsigned free_slots,
unsigned lower_2plane, unsigned lower_3plane);
+bool st_nir_lower_uniforms_to_ubo(struct nir_shader *shader);
void st_finalize_nir(struct st_context *st, struct gl_program *prog,
struct gl_shader_program *shader_program,
diff --git a/src/compiler/nir/nir_lower_uniforms_to_ubo.c b/src/mesa/state_tracker/st_nir_lower_uniforms_to_ubo.c
index 15bf0d9857a..1d2cca065b8 100644
--- a/src/compiler/nir/nir_lower_uniforms_to_ubo.c
+++ b/src/mesa/state_tracker/st_nir_lower_uniforms_to_ubo.c
@@ -31,6 +31,7 @@
#include "nir.h"
#include "nir_builder.h"
+#include "st_nir.h"
static bool
lower_instr(nir_intrinsic_instr *instr, nir_builder *b)
@@ -71,7 +72,7 @@ lower_instr(nir_intrinsic_instr *instr, nir_builder *b)
}
bool
-nir_lower_uniforms_to_ubo(nir_shader *shader)
+st_nir_lower_uniforms_to_ubo(nir_shader *shader)
{
bool progress = false;