diff options
author | Chad Versace <[email protected]> | 2011-11-08 18:17:33 -0800 |
---|---|---|
committer | Chad Versace <[email protected]> | 2011-11-15 06:41:49 -0800 |
commit | f911cac7a7a8ebcad711587200c7f66ab61d1ccf (patch) | |
tree | 35215fd9adffa129d59734e4bf4a4874519a4237 | |
parent | 9d4d9d34d82646e4e7781bb25a64174d35680578 (diff) |
intel: Refactor intel_map_renderbuffer()
The function already implements 3 cases (map through GTT, blit to
a temporary, and detile stencil buffer to temporary), and a 4th will be
added soon: scatter/gather for depthstencil buffers using separate
stencil. For sanity's sake, this factors each case out into its own
function.
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_fbo.c | 390 |
1 files changed, 256 insertions, 134 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c index 123dafe4503..f24f976f347 100644 --- a/src/mesa/drivers/dri/intel/intel_fbo.c +++ b/src/mesa/drivers/dri/intel/intel_fbo.c @@ -85,25 +85,25 @@ intel_delete_renderbuffer(struct gl_renderbuffer *rb) free(irb); } +/** + * \brief Map a renderbuffer through the GTT. + * + * \see intel_map_renderbuffer() + */ static void -intel_map_renderbuffer(struct gl_context *ctx, - struct gl_renderbuffer *rb, - GLuint x, GLuint y, GLuint w, GLuint h, - GLbitfield mode, - GLubyte **out_map, - GLint *out_stride) +intel_map_renderbuffer_gtt(struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint x, GLuint y, GLuint w, GLuint h, + GLbitfield mode, + GLubyte **out_map, + GLint *out_stride) { struct intel_context *intel = intel_context(ctx); struct intel_renderbuffer *irb = intel_renderbuffer(rb); GLubyte *map; int stride, flip_stride; - /* We sometimes get called with this by our intel_span.c usage. */ - if (!irb->region) { - *out_map = NULL; - *out_stride = 0; - return; - } + assert(irb->region); irb->map_mode = mode; irb->map_x = x; @@ -113,100 +113,6 @@ intel_map_renderbuffer(struct gl_context *ctx, stride = irb->region->pitch * irb->region->cpp; - if (rb->Format == MESA_FORMAT_S8) { - GLuint pix_x, pix_y; - uint8_t *tiled_s8_map, *untiled_s8_map; - - /* Flip the Y axis for the default framebuffer. */ - int y_flip = (rb->Name == 0) ? -1 : 1; - int y_bias = (rb->Name == 0) ? (2 * irb->region->height - 1) : 0; - - /* Perform W-tile deswizzling for stencil buffers into a temporary. */ - stride = w; - irb->map_buffer = malloc(stride * h); - untiled_s8_map = irb->map_buffer; - - tiled_s8_map = intel_region_map(intel, irb->region, mode); - - for (pix_y = 0; pix_y < h; pix_y++) { - for (pix_x = 0; pix_x < w; pix_x++) { - GLuint flipped_y = y_flip * (y + pix_y) + y_bias; - intptr_t offset = intel_offset_S8(irb->region->pitch, - x + pix_x, - flipped_y); - - untiled_s8_map[pix_y * stride + pix_x] = tiled_s8_map[offset]; - } - } - *out_map = untiled_s8_map; - *out_stride = stride; - - DBG("%s: rb %d (%s) s8 detiled mapped: (%d, %d) (%dx%d) -> %p/%d\n", - __FUNCTION__, rb->Name, _mesa_get_format_name(rb->Format), - x, y, w, h, *out_map, *out_stride); - - return; - } else if (intel->gen >= 6 && - !(mode & GL_MAP_WRITE_BIT) && - irb->region->tiling == I915_TILING_X) { - int dst_stride = ALIGN(w * irb->region->cpp, 4); - int src_x, src_y; - - /* On gen6+, we have LLC sharing, which means we can get high-performance - * access to linear-mapped buffers. So, blit out a tiled buffer (if - * possible, which it isn't really for Y tiling) to a temporary BO and - * return a map of that. - */ - - if (rb->Name) { - src_x = x + irb->draw_x; - src_y = y + irb->draw_y; - } else { - src_x = x; - src_y = irb->region->height - y - h; - } - - irb->map_bo = drm_intel_bo_alloc(intel->bufmgr, "MapRenderbuffer() temp", - dst_stride * h, 4096); - - /* We don't do the flip in the blit, because it's always so tricky to get - * right. - */ - if (irb->map_bo && - intelEmitCopyBlit(intel, - irb->region->cpp, - irb->region->pitch, irb->region->bo, - 0, irb->region->tiling, - dst_stride / irb->region->cpp, irb->map_bo, - 0, I915_TILING_NONE, - src_x, src_y, - 0, 0, - w, h, - GL_COPY)) { - intel_batchbuffer_flush(intel); - drm_intel_bo_map(irb->map_bo, false); - - if (rb->Name) { - *out_map = irb->map_bo->virtual; - *out_stride = dst_stride; - } else { - *out_map = irb->map_bo->virtual + (h - 1) * dst_stride; - *out_stride = -dst_stride; - } - - DBG("%s: rb %d (%s) blit mapped: (%d, %d) (%dx%d) -> %p/%d\n", - __FUNCTION__, rb->Name, _mesa_get_format_name(rb->Format), - src_x, src_y, w, h, *out_map, *out_stride); - - return; - } else { - drm_intel_bo_unreference(irb->map_bo); - irb->map_bo = NULL; - } - } - - map = intel_region_map(intel, irb->region, mode); - if (rb->Name == 0) { y = irb->region->height - 1 - y; flip_stride = -stride; @@ -234,9 +140,199 @@ intel_map_renderbuffer(struct gl_context *ctx, x, y, w, h, *out_map, *out_stride); } +/** + * \brief Map a renderbuffer by blitting it to a temporary gem buffer. + * + * On gen6+, we have LLC sharing, which means we can get high-performance + * access to linear-mapped buffers. + * + * This function allocates a temporary gem buffer at + * intel_renderbuffer::map_bo, then blits the renderbuffer into it, and + * returns a map of that. (Note: Only X tiled buffers can be blitted). + * + * \see intel_renderbuffer::map_bo + * \see intel_map_renderbuffer() + */ static void -intel_unmap_renderbuffer(struct gl_context *ctx, - struct gl_renderbuffer *rb) +intel_map_renderbuffer_blit(struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint x, GLuint y, GLuint w, GLuint h, + GLbitfield mode, + GLubyte **out_map, + GLint *out_stride) +{ + struct intel_context *intel = intel_context(ctx); + struct intel_renderbuffer *irb = intel_renderbuffer(rb); + + int src_x, src_y; + int dst_stride; + + assert(irb->region); + assert(intel->gen >= 6); + assert(!(mode & GL_MAP_WRITE_BIT)); + assert(irb->region->tiling == I915_TILING_X); + + irb->map_mode = mode; + irb->map_x = x; + irb->map_y = y; + irb->map_w = w; + irb->map_h = h; + + dst_stride = ALIGN(w * irb->region->cpp, 4); + + if (rb->Name) { + src_x = x + irb->draw_x; + src_y = y + irb->draw_y; + } else { + src_x = x; + src_y = irb->region->height - y - h; + } + + irb->map_bo = drm_intel_bo_alloc(intel->bufmgr, "MapRenderbuffer() temp", + dst_stride * h, 4096); + + /* We don't do the flip in the blit, because it's always so tricky to get + * right. + */ + if (irb->map_bo && + intelEmitCopyBlit(intel, + irb->region->cpp, + irb->region->pitch, irb->region->bo, + 0, irb->region->tiling, + dst_stride / irb->region->cpp, irb->map_bo, + 0, I915_TILING_NONE, + src_x, src_y, + 0, 0, + w, h, + GL_COPY)) { + intel_batchbuffer_flush(intel); + drm_intel_bo_map(irb->map_bo, false); + + if (rb->Name) { + *out_map = irb->map_bo->virtual; + *out_stride = dst_stride; + } else { + *out_map = irb->map_bo->virtual + (h - 1) * dst_stride; + *out_stride = -dst_stride; + } + + DBG("%s: rb %d (%s) blit mapped: (%d, %d) (%dx%d) -> %p/%d\n", + __FUNCTION__, rb->Name, _mesa_get_format_name(rb->Format), + src_x, src_y, w, h, *out_map, *out_stride); + } else { + /* Fallback to GTT mapping. */ + drm_intel_bo_unreference(irb->map_bo); + irb->map_bo = NULL; + intel_map_renderbuffer_gtt(ctx, rb, + x, y, w, h, + mode, + out_map, out_stride); + } +} + +/** + * \brief Map a stencil renderbuffer. + * + * Stencil buffers are W-tiled. Since the GTT has no W fence, we must detile + * the buffer in software. + * + * This function allocates a temporary malloc'd buffer at + * intel_renderbuffer::map_buffer, detiles the stencil buffer into it, then + * returns the temporary buffer as the map. + * + * \see intel_renderbuffer::map_buffer + * \see intel_map_renderbuffer() + * \see intel_unmap_renderbuffer_s8() + */ +static void +intel_map_renderbuffer_s8(struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint x, GLuint y, GLuint w, GLuint h, + GLbitfield mode, + GLubyte **out_map, + GLint *out_stride) +{ + struct intel_context *intel = intel_context(ctx); + struct intel_renderbuffer *irb = intel_renderbuffer(rb); + uint8_t *tiled_s8_map; + uint8_t *untiled_s8_map; + + assert(rb->Format == MESA_FORMAT_S8); + assert(irb->region); + + irb->map_mode = mode; + irb->map_x = x; + irb->map_y = y; + irb->map_w = w; + irb->map_h = h; + + /* Flip the Y axis for the default framebuffer. */ + int y_flip = (rb->Name == 0) ? -1 : 1; + int y_bias = (rb->Name == 0) ? (2 * irb->region->height - 1) : 0; + + irb->map_buffer = malloc(w * h); + untiled_s8_map = irb->map_buffer; + tiled_s8_map = intel_region_map(intel, irb->region, mode); + + for (uint32_t pix_y = 0; pix_y < h; pix_y++) { + for (uint32_t pix_x = 0; pix_x < w; pix_x++) { + uint32_t flipped_y = y_flip * (int32_t)(y + pix_y) + y_bias; + ptrdiff_t offset = intel_offset_S8(irb->region->pitch, + x + pix_x, + flipped_y); + untiled_s8_map[pix_y * w + pix_x] = tiled_s8_map[offset]; + } + } + + *out_map = untiled_s8_map; + *out_stride = w; + + DBG("%s: rb %d (%s) s8 detiled mapped: (%d, %d) (%dx%d) -> %p/%d\n", + __FUNCTION__, rb->Name, _mesa_get_format_name(rb->Format), + x, y, w, h, *out_map, *out_stride); +} + +/** + * \see dd_function_table::MapRenderbuffer + */ +static void +intel_map_renderbuffer(struct gl_context *ctx, + struct gl_renderbuffer *rb, + GLuint x, GLuint y, GLuint w, GLuint h, + GLbitfield mode, + GLubyte **out_map, + GLint *out_stride) +{ + struct intel_context *intel = intel_context(ctx); + struct intel_renderbuffer *irb = intel_renderbuffer(rb); + + /* We sometimes get called with this by our intel_span.c usage. */ + if (!irb->region) { + *out_map = NULL; + *out_stride = 0; + return; + } + + if (rb->Format == MESA_FORMAT_S8) { + intel_map_renderbuffer_s8(ctx, rb, x, y, w, h, mode, + out_map, out_stride); + } else if (intel->gen >= 6 && + !(mode & GL_MAP_WRITE_BIT) && + irb->region->tiling == I915_TILING_X) { + intel_map_renderbuffer_blit(ctx, rb, x, y, w, h, mode, + out_map, out_stride); + } else { + intel_map_renderbuffer_gtt(ctx, rb, x, y, w, h, mode, + out_map, out_stride); + } +} + +/** + * \see intel_map_renderbuffer_s8() + */ +static void +intel_unmap_renderbuffer_s8(struct gl_context *ctx, + struct gl_renderbuffer *rb) { struct intel_context *intel = intel_context(ctx); struct intel_renderbuffer *irb = intel_renderbuffer(rb); @@ -244,40 +340,66 @@ intel_unmap_renderbuffer(struct gl_context *ctx, DBG("%s: rb %d (%s)\n", __FUNCTION__, rb->Name, _mesa_get_format_name(rb->Format)); - if (irb->map_buffer) { - if (irb->map_mode & GL_MAP_WRITE_BIT) { - GLuint pix_x, pix_y; - uint8_t *tiled_s8_map = irb->map_buffer; - uint8_t *untiled_s8_map = irb->region->bo->virtual; - - /* Flip the Y axis for the default framebuffer. */ - int y_flip = (rb->Name == 0) ? -1 : 1; - int y_bias = (rb->Name == 0) ? (2 * irb->region->height - 1) : 0; - - /* Perform W-tile swizzling back out of the temporary. */ - for (pix_y = 0; pix_y < irb->map_h; pix_y++) { - for (pix_x = 0; pix_x < irb->map_w; pix_x++) { - GLuint flipped_y = y_flip * (pix_y + irb->map_y) + y_bias; - intptr_t offset = intel_offset_S8(irb->region->pitch, - pix_x + irb->map_x, - flipped_y); - - tiled_s8_map[offset] = - untiled_s8_map[pix_y * irb->map_w + pix_x]; - } + assert(rb->Format == MESA_FORMAT_S8); + + if (!irb->map_buffer) + return; + + if (irb->map_mode & GL_MAP_WRITE_BIT) { + /* The temporary buffer was written to, so we must copy its pixels into + * the real buffer. + */ + uint8_t *tiled_s8_map = irb->map_buffer; + uint8_t *untiled_s8_map = irb->region->bo->virtual; + + /* Flip the Y axis for the default framebuffer. */ + int y_flip = (rb->Name == 0) ? -1 : 1; + int y_bias = (rb->Name == 0) ? (2 * irb->region->height - 1) : 0; + + for (uint32_t pix_y = 0; pix_y < irb->map_h; pix_y++) { + for (uint32_t pix_x = 0; pix_x < irb->map_w; pix_x++) { + uint32_t flipped_y = y_flip * (int32_t)(pix_y + irb->map_y) + y_bias; + ptrdiff_t offset = intel_offset_S8(irb->region->pitch, + pix_x + irb->map_x, + flipped_y); + tiled_s8_map[offset] = + untiled_s8_map[pix_y * irb->map_w + pix_x]; } } + } + + intel_region_unmap(intel, irb->region); + free(irb->map_buffer); + irb->map_buffer = NULL; +} + +/** + * \see dd_function_table::UnmapRenderbuffer + */ +static void +intel_unmap_renderbuffer(struct gl_context *ctx, + struct gl_renderbuffer *rb) +{ + struct intel_renderbuffer *irb = intel_renderbuffer(rb); - intel_region_unmap(intel, irb->region); - free(irb->map_buffer); - irb->map_buffer = NULL; + DBG("%s: rb %d (%s)\n", __FUNCTION__, + rb->Name, _mesa_get_format_name(rb->Format)); + + if (rb->Format == MESA_FORMAT_S8) { + intel_unmap_renderbuffer_s8(ctx, rb); } else if (irb->map_bo) { + /* Paired with intel_map_renderbuffer_blit(). */ drm_intel_bo_unmap(irb->map_bo); drm_intel_bo_unreference(irb->map_bo); irb->map_bo = 0; } else { - if (irb->region) - intel_region_unmap(intel, irb->region); + /* Paired with intel_map_renderbuffer_gtt(). */ + if (irb->region) { + /* The region may be null when intel_map_renderbuffer() is + * called from intel_span.c. + */ + drm_intel_gem_bo_unmap_gtt(irb->region->bo); + } } } |