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authorBrian Paul <[email protected]>2009-01-07 18:22:56 -0700
committerAlan Hourihane <[email protected]>2009-01-09 11:16:37 +0000
commitf8a4ad1aeeef1debe6f206bc30696304edd7704c (patch)
tree11fe07ae10af9ab70e414caf58d0bb6a39cb980a
parent5727ed130ef1d3adb87de89ea717e07726131f3e (diff)
glsl: check that the fragment shader does not write both gl_FragColor and gl_FragData[]
-rw-r--r--src/mesa/shader/slang/slang_link.c11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/mesa/shader/slang/slang_link.c b/src/mesa/shader/slang/slang_link.c
index 3f953d86e74..a68cafc0865 100644
--- a/src/mesa/shader/slang/slang_link.c
+++ b/src/mesa/shader/slang/slang_link.c
@@ -644,6 +644,17 @@ _slang_link(GLcontext *ctx,
}
}
+ /* check that gl_FragColor and gl_FragData are not both written to */
+ if (shProg->FragmentProgram) {
+ GLbitfield outputsWritten = shProg->FragmentProgram->Base.OutputsWritten;
+ if ((outputsWritten & ((1 << FRAG_RESULT_COLR))) &&
+ (outputsWritten >= (1 << FRAG_RESULT_DATA0))) {
+ link_error(shProg, "Fragment program cannot write both gl_FragColor"
+ " and gl_FragData[].\n");
+ return;
+ }
+ }
+
if (fragProg && shProg->FragmentProgram) {
/* Compute initial program's TexturesUsed info */