diff options
author | Dave Airlie <[email protected]> | 2015-07-21 14:52:40 +1000 |
---|---|---|
committer | Dave Airlie <[email protected]> | 2015-07-23 17:25:27 +1000 |
commit | f73ef824869dbb1f91c32ad563c95ca917f40c12 (patch) | |
tree | 59c34bdec162d1214391faf9c487ecfd8f6cc4b1 | |
parent | 57f24299b7fe0f7b20c2a3cf1e94c747825b568d (diff) |
glsl: don't eliminate subroutine types.
This stops dead code from removing subroutines types,
we need these for the queries to work properly.
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
-rw-r--r-- | src/glsl/opt_dead_code.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/glsl/opt_dead_code.cpp b/src/glsl/opt_dead_code.cpp index 04e4d5673d2..e4bf874700c 100644 --- a/src/glsl/opt_dead_code.cpp +++ b/src/glsl/opt_dead_code.cpp @@ -126,6 +126,9 @@ do_dead_code(exec_list *instructions, bool uniform_locations_assigned) if (block_type->interface_packing != GLSL_INTERFACE_PACKING_PACKED) continue; } + + if (entry->var->type->is_subroutine()) + continue; } entry->var->remove(); |