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authorBrian Paul <[email protected]>2009-12-02 12:19:31 -0700
committerBrian Paul <[email protected]>2009-12-02 12:19:33 -0700
commitf42192e783521f49a7caab09b073740e63ab092b (patch)
tree5c91d5328a1e83cbabc08f4a3a3f01cb9bdd93ce
parent792888121b92913733daec7526c9441f27ce1231 (diff)
llvmpipe: return 0 for PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS query
The driver (and draw module) don't support vertex shader textures yet.
-rw-r--r--src/gallium/drivers/llvmpipe/lp_screen.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/llvmpipe/lp_screen.c b/src/gallium/drivers/llvmpipe/lp_screen.c
index 0fb133486aa..a6ecaa0b2be 100644
--- a/src/gallium/drivers/llvmpipe/lp_screen.c
+++ b/src/gallium/drivers/llvmpipe/lp_screen.c
@@ -59,7 +59,7 @@ llvmpipe_get_param(struct pipe_screen *screen, int param)
case PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS:
return PIPE_MAX_SAMPLERS;
case PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS:
- return PIPE_MAX_SAMPLERS;
+ return 0;
case PIPE_CAP_NPOT_TEXTURES:
return 1;
case PIPE_CAP_TWO_SIDED_STENCIL: