diff options
author | Kenneth Graunke <[email protected]> | 2015-04-15 02:04:17 -0700 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2015-04-17 12:07:33 -0700 |
commit | eb6e770889536e44da0947b64955e9a923ba98f6 (patch) | |
tree | 430fd26a498a373e8512db8aead2faba627bb18a | |
parent | e9efd667defe13c89881f138cb5719c72573ff73 (diff) |
i965: Delete some unnecessary code in brw_report_shader_time().
It is true that a gl_shader_program with ID 0 will be a fixed-function
fragment program; a gl_program with ID 0 but NULL gl_shader_program
means that it's a fixed-function vertex shader.
But that's not terribly interesting or relevant to what we're doing.
We just need to know that ID 0 means "fixed function".
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_program.c | 7 |
1 files changed, 1 insertions, 6 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_program.c b/src/mesa/drivers/dri/i965/brw_program.c index 0ca63de0cf9..7ea08e61473 100644 --- a/src/mesa/drivers/dri/i965/brw_program.c +++ b/src/mesa/drivers/dri/i965/brw_program.c @@ -447,14 +447,9 @@ brw_report_shader_time(struct brw_context *brw) if (prog) { shader_num = prog->Name; - /* The fixed function fragment shader generates GLSL IR with a Name - * of 0, and nothing else does. - */ if (prog->Label) { shader_name = prog->Label; - } else if (shader_num == 0 && - (brw->shader_time.types[i] == ST_FS8 || - brw->shader_time.types[i] == ST_FS16)) { + } else if (shader_num == 0) { shader_name = "ff"; } else { shader_name = "glsl"; |