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authorEric Anholt <[email protected]>2018-07-11 11:11:34 -0700
committerEric Anholt <[email protected]>2018-07-12 11:31:08 -0700
commite48c615292aa30281dce7c49c232ad7ccfeeaaf2 (patch)
tree8bf8436d34365b676b629df6e498e8c88727a101
parent97ddeed949c608742c096dadb64b7c28a56cf920 (diff)
v3d: Fix stride of 1D_ARRAY mappings.
All of our other texture arrays will be tiled, but 1D is an array of raster mappings and we had the wrong value plugged in here. Fixes piglit getteximage-targets 1D_ARRAY
-rw-r--r--src/gallium/drivers/v3d/v3d_resource.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/drivers/v3d/v3d_resource.c b/src/gallium/drivers/v3d/v3d_resource.c
index cd49c1af52b..74d49b4d810 100644
--- a/src/gallium/drivers/v3d/v3d_resource.c
+++ b/src/gallium/drivers/v3d/v3d_resource.c
@@ -281,7 +281,7 @@ v3d_resource_transfer_map(struct pipe_context *pctx,
return trans->map;
} else {
ptrans->stride = slice->stride;
- ptrans->layer_stride = ptrans->stride;
+ ptrans->layer_stride = rsc->cube_map_stride;
return buf + slice->offset +
ptrans->box.y * ptrans->stride +