diff options
author | Brian Paul <[email protected]> | 2001-06-15 14:18:46 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2001-06-15 14:18:46 +0000 |
commit | e4276667dafc8de0c6e64af8300fc7598437de6e (patch) | |
tree | 64045f32665046d09c91138bdc9369083bc1ed31 | |
parent | 65c6ca91795a71cf38dbe5f49f2d73fd9d4049cd (diff) |
Enable GL_ARB_texture_compression for XMesa/GLX driver. Texture
compression isn't really implmented. Just updated glTexImageXD()
to accept compressed internal format tokens.
-rw-r--r-- | src/mesa/drivers/x11/xm_api.c | 8 | ||||
-rw-r--r-- | src/mesa/main/dd.h | 22 | ||||
-rw-r--r-- | src/mesa/main/extensions.c | 30 | ||||
-rw-r--r-- | src/mesa/main/extensions.h | 4 | ||||
-rw-r--r-- | src/mesa/main/state.c | 10 | ||||
-rw-r--r-- | src/mesa/main/texformat.c | 95 | ||||
-rw-r--r-- | src/mesa/main/texformat.h | 9 | ||||
-rw-r--r-- | src/mesa/main/teximage.c | 75 | ||||
-rw-r--r-- | src/mesa/main/texstore.c | 70 | ||||
-rw-r--r-- | src/mesa/main/texstore.h | 9 |
10 files changed, 283 insertions, 49 deletions
diff --git a/src/mesa/drivers/x11/xm_api.c b/src/mesa/drivers/x11/xm_api.c index 9df18b25a1b..a487f229055 100644 --- a/src/mesa/drivers/x11/xm_api.c +++ b/src/mesa/drivers/x11/xm_api.c @@ -1,4 +1,4 @@ -/* $Id: xm_api.c,v 1.24 2001/06/04 22:33:02 brianp Exp $ */ +/* $Id: xm_api.c,v 1.25 2001/06/15 14:18:46 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -77,6 +77,8 @@ #include "conf.h" #endif #include "macros.h" +#include "texformat.h" +#include "texstore.h" #include "swrast/swrast.h" #include "swrast_setup/swrast_setup.h" #include "array_cache/acache.h" @@ -1634,6 +1636,10 @@ XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list ) } _mesa_enable_sw_extensions(ctx); + _mesa_enable_extension(ctx, "GL_ARB_texture_compression"); + ctx->Driver.BaseCompressedTexFormat = _mesa_base_compressed_texformat; + ctx->Driver.CompressedTextureSize = _mesa_compressed_texture_size; + ctx->Driver.GetCompressedTexImage = _mesa_get_compressed_teximage; if (CHECK_BYTE_ORDER(v)) { c->swapbytes = GL_FALSE; diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h index e69ad2d740f..d88e9d30551 100644 --- a/src/mesa/main/dd.h +++ b/src/mesa/main/dd.h @@ -1,4 +1,4 @@ -/* $Id: dd.h,v 1.61 2001/04/04 21:54:20 brianp Exp $ */ +/* $Id: dd.h,v 1.62 2001/06/15 14:18:46 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -346,16 +346,12 @@ struct dd_function_table { * should do the job. */ - GLboolean (*IsCompressedFormat)(GLcontext *ctx, GLint internalFormat); - /* Called to tell if a format is a compressed format. - */ - void (*GetCompressedTexImage)( GLcontext *ctx, GLenum target, - GLint lod, void *image, + GLint level, void *image, const struct gl_texture_object *texObj, struct gl_texture_image *texImage ); /* Called by glGetCompressedTexImageARB. - * <target>, <lod>, <image> are specified by user. + * <target>, <level>, <image> are specified by user. * <texObj> is the source texture object. * <texImage> is the source texture image. */ @@ -368,6 +364,9 @@ struct dd_function_table { * Example: if internalFormat==GL_COMPRESSED_RGB_FXT1_3DFX, return GL_RGB. */ + GLint (*CompressedTextureSize)(GLcontext *ctx, + const struct gl_texture_image *texImage); + #if 000 /* ... Note the * return value differences between this function and @@ -394,15 +393,6 @@ struct dd_function_table { * do the right thing with it. */ - GLsizei (*CompressedImageSize)(GLcontext *ctx, - GLenum internalFormat, - GLuint numDimensions, - GLuint width, - GLuint height, - GLuint depth); - /* Calculate the size of a compressed image, given the image's - * format and dimensions. - */ #endif /*** diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index fc26efbb62f..169ae2d44ae 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -1,4 +1,4 @@ -/* $Id: extensions.c,v 1.61 2001/05/29 15:23:49 brianp Exp $ */ +/* $Id: extensions.c,v 1.62 2001/06/15 14:18:46 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -203,6 +203,34 @@ _mesa_enable_imaging_extensions(GLcontext *ctx) } + +/* + * Enable all OpenGL 1.3 features and extensions. + */ +void +_mesa_enable_1_3_extensions(GLcontext *ctx) +{ + const char *extensions[] = { + "GL_ARB_multisample", + "GL_ARB_multitexture", + "GL_ARB_texture_border_clamp", + "GL_ARB_texture_compression", + "GL_ARB_texture_cube_map", + "GL_ARB_texture_env_add", + "GL_ARB_texture_env_combine", + "GL_ARB_texture_env_dot3", + "GL_ARB_transpose_matrix", + NULL + }; + GLuint i; + + for (i = 0; extensions[i]; i++) { + _mesa_enable_extension(ctx, extensions[i]); + } +} + + + /* * Add a new extenstion. This would be called from a Mesa driver. */ diff --git a/src/mesa/main/extensions.h b/src/mesa/main/extensions.h index c5015bf478f..bbf6debc79c 100644 --- a/src/mesa/main/extensions.h +++ b/src/mesa/main/extensions.h @@ -1,4 +1,4 @@ -/* $Id: extensions.h,v 1.13 2001/03/12 00:48:37 gareth Exp $ */ +/* $Id: extensions.h,v 1.14 2001/06/15 14:18:46 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -35,6 +35,8 @@ extern void _mesa_enable_sw_extensions(GLcontext *ctx); extern void _mesa_enable_imaging_extensions(GLcontext *ctx); +extern void _mesa_enable_1_3_extensions(GLcontext *ctx); + extern void _mesa_add_extension( GLcontext *ctx, GLboolean enabled, const char *name, GLboolean *flag_ptr ); diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 6b7682144dd..124770df3de 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -1,4 +1,4 @@ -/* $Id: state.c,v 1.66 2001/05/29 15:23:49 brianp Exp $ */ +/* $Id: state.c,v 1.67 2001/06/15 14:18:46 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -978,14 +978,16 @@ void _mesa_update_state( GLcontext *ctx ) ASSERT(ctx->Driver.CopyTexSubImage2D); ASSERT(ctx->Driver.CopyTexSubImage3D); if (ctx->Extensions.ARB_texture_compression) { + ASSERT(ctx->Driver.BaseCompressedTexFormat); + ASSERT(ctx->Driver.CompressedTextureSize); + ASSERT(ctx->Driver.GetCompressedTexImage); +#if 0 /* HW drivers need these, but not SW rasterizers */ ASSERT(ctx->Driver.CompressedTexImage1D); ASSERT(ctx->Driver.CompressedTexImage2D); ASSERT(ctx->Driver.CompressedTexImage3D); ASSERT(ctx->Driver.CompressedTexSubImage1D); ASSERT(ctx->Driver.CompressedTexSubImage2D); ASSERT(ctx->Driver.CompressedTexSubImage3D); - ASSERT(ctx->Driver.IsCompressedFormat); - ASSERT(ctx->Driver.GetCompressedTexImage); - ASSERT(ctx->Driver.BaseCompressedTexFormat); +#endif } } diff --git a/src/mesa/main/texformat.c b/src/mesa/main/texformat.c index d9ec9376ae1..b75a787862f 100644 --- a/src/mesa/main/texformat.c +++ b/src/mesa/main/texformat.c @@ -1,4 +1,4 @@ -/* $Id: texformat.c,v 1.10 2001/04/20 16:46:04 brianp Exp $ */ +/* $Id: texformat.c,v 1.11 2001/06/15 14:18:46 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -469,10 +469,11 @@ _mesa_is_hardware_tex_format( const struct gl_texture_format *format ) } -/* Given an internal texture format or 1, 2, 3, 4 initialize the texture - * image structure's default format and type information. Drivers will - * initialize these fields accordingly if they override the default - * storage format. +/* Given an internal texture format (or 1, 2, 3, 4) return a pointer + * to a gl_texture_format which which to store the texture. + * This is called via ctx->Driver.ChooseTextureFormat(). + * Hardware drivers should not use this function, but instead a + * specialized function. */ const struct gl_texture_format * _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, @@ -560,13 +561,89 @@ _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, case GL_DEPTH_COMPONENT16_SGIX: case GL_DEPTH_COMPONENT24_SGIX: case GL_DEPTH_COMPONENT32_SGIX: - if ( !ctx->Extensions.SGIX_depth_texture ) - _mesa_problem( ctx, "depth format without GL_SGIX_depth_texture" ); + if (!ctx->Extensions.SGIX_depth_texture) + _mesa_problem(ctx, "depth format without GL_SGIX_depth_texture"); return &_mesa_texformat_depth_component; + case GL_COMPRESSED_ALPHA_ARB: + if (!ctx->Extensions.ARB_texture_compression) + _mesa_problem(ctx, "texture compression extension not enabled"); + return &_mesa_texformat_alpha; + case GL_COMPRESSED_LUMINANCE_ARB: + if (!ctx->Extensions.ARB_texture_compression) + _mesa_problem(ctx, "texture compression extension not enabled"); + return &_mesa_texformat_luminance; + case GL_COMPRESSED_LUMINANCE_ALPHA_ARB: + if (!ctx->Extensions.ARB_texture_compression) + _mesa_problem(ctx, "texture compression extension not enabled"); + return &_mesa_texformat_luminance_alpha; + case GL_COMPRESSED_INTENSITY_ARB: + if (!ctx->Extensions.ARB_texture_compression) + _mesa_problem(ctx, "texture compression extension not enabled"); + return &_mesa_texformat_intensity; + case GL_COMPRESSED_RGB_ARB: + if (!ctx->Extensions.ARB_texture_compression) + _mesa_problem(ctx, "texture compression extension not enabled"); + return &_mesa_texformat_rgb; + case GL_COMPRESSED_RGBA_ARB: + if (!ctx->Extensions.ARB_texture_compression) + _mesa_problem(ctx, "texture compression extension not enabled"); + return &_mesa_texformat_rgba; + default: - _mesa_problem( ctx, "unexpected format in _mesa_choose_tex_format()" ); - printf("intformat = %d %x\n", internalFormat, internalFormat ); + _mesa_problem(ctx, "unexpected format in _mesa_choose_tex_format()"); + printf("intformat = %d %x\n", internalFormat, internalFormat); return NULL; } } + + + + +/* + * Return the base texture format for the given compressed format + * Called via ctx->Driver.BaseCompressedTexFormat(). + * This function is used by software rasterizers. Hardware drivers + * which support texture compression should not use this function but + * a specialized function instead. + */ +GLint +_mesa_base_compressed_texformat(GLcontext *ctx, GLint intFormat) +{ + switch (intFormat) { + case GL_COMPRESSED_ALPHA_ARB: + return GL_ALPHA; + case GL_COMPRESSED_LUMINANCE_ARB: + return GL_LUMINANCE; + case GL_COMPRESSED_LUMINANCE_ALPHA_ARB: + return GL_LUMINANCE_ALPHA; + case GL_COMPRESSED_INTENSITY_ARB: + return GL_INTENSITY; + case GL_COMPRESSED_RGB_ARB: + return GL_RGB; + case GL_COMPRESSED_RGBA_ARB: + return GL_RGBA; + default: + return -1; /* not a recognized compressed format */ + } +} + + +/* + * Called via ctx->Driver.CompressedTextureSize(). + * This function is only used by software rasterizers. + * Hardware drivers will have to implement a specialized function. + */ +GLint +_mesa_compressed_texture_size(GLcontext *ctx, + const struct gl_texture_image *texImage) +{ + GLint b; + assert(texImage); + assert(texImage->TexFormat); + + b = texImage->Width * texImage->Height * texImage->Depth * + texImage->TexFormat->TexelBytes; + assert(b > 0); + return b; +} diff --git a/src/mesa/main/texformat.h b/src/mesa/main/texformat.h index ac6dbc0cb72..1360c9ee1c6 100644 --- a/src/mesa/main/texformat.h +++ b/src/mesa/main/texformat.h @@ -1,4 +1,4 @@ -/* $Id: texformat.h,v 1.6 2001/04/04 21:54:21 brianp Exp $ */ +/* $Id: texformat.h,v 1.7 2001/06/15 14:18:46 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -90,6 +90,13 @@ extern const struct gl_texture_format * _mesa_choose_tex_format( GLcontext *ctx, GLint internalFormat, GLenum format, GLenum type ); +extern GLint +_mesa_base_compressed_texformat(GLcontext *ctx, GLint intFormat); + +extern GLint +_mesa_compressed_texture_size(GLcontext *ctx, + const struct gl_texture_image *texImage); + /* The default formats, GLchan per component: */ diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 0b535d1ecbd..eae4077c4ef 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -1,4 +1,4 @@ -/* $Id: teximage.c,v 1.97 2001/06/13 14:56:14 brianp Exp $ */ +/* $Id: teximage.c,v 1.98 2001/06/15 14:18:46 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -307,10 +307,14 @@ is_index_format(GLenum format) static GLboolean is_compressed_format(GLcontext *ctx, GLenum internalFormat) { - if (ctx->Driver.IsCompressedFormat) { - return (*ctx->Driver.IsCompressedFormat)(ctx, internalFormat); - } - return GL_FALSE; + if (ctx->Driver.BaseCompressedTexFormat) { + GLint b = (*ctx->Driver.BaseCompressedTexFormat)(ctx, internalFormat); + if (b > 0) + return GL_TRUE; + else + return GL_FALSE; + } + return GL_FALSE; } @@ -593,6 +597,7 @@ _mesa_init_teximage_fields(GLcontext *ctx, { ASSERT(img); img->Format = _mesa_base_tex_format( ctx, internalFormat ); + ASSERT(img->Format > 0); img->IntFormat = internalFormat; img->Border = border; img->Width = width; @@ -761,6 +766,8 @@ texture_error_check( GLcontext *ctx, GLenum target, return GL_TRUE; } + ASSERT(iformat > 0); + if (!is_compressed_format( ctx, internalFormat ) && !_mesa_is_legal_format_and_type( format, type )) { /* Yes, generate GL_INVALID_OPERATION, not GL_INVALID_ENUM, if there @@ -796,6 +803,7 @@ subtexture_error_check( GLcontext *ctx, GLuint dimensions, struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; struct gl_texture_image *destTex; GLint maxLevels = 0; + GLboolean compressed; if (dimensions == 1) { if (target != GL_TEXTURE_1D) { @@ -898,14 +906,33 @@ subtexture_error_check( GLcontext *ctx, GLuint dimensions, } } - if (!is_compressed_format(ctx, destTex->IntFormat) && - !_mesa_is_legal_format_and_type(format, type)) { + compressed = is_compressed_format(ctx, destTex->IntFormat); + + if (!compressed && !_mesa_is_legal_format_and_type(format, type)) { char message[100]; sprintf(message, "glTexSubImage%dD(format or type)", dimensions); _mesa_error(ctx, GL_INVALID_ENUM, message); return GL_TRUE; } + if (compressed) { + if (xoffset != -destTex->Border) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glTexSubImage1/2/3D(xoffset != -border"); + return GL_TRUE; + } + if (dimensions > 1 && yoffset != -destTex->Border) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glTexSubImage2/3D(yoffset != -border"); + return GL_TRUE; + } + if (dimensions > 2 && zoffset != -destTex->Border) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glTexSubImage3D(zoffset != -border"); + return GL_TRUE; + } + } + return GL_FALSE; } @@ -1019,6 +1046,7 @@ copytexsubimage_error_check( GLcontext *ctx, GLuint dimensions, struct gl_texture_unit *texUnit = &ctx->Texture.Unit[ctx->Texture.CurrentUnit]; struct gl_texture_image *teximage; GLint maxLevels = 0; + GLboolean compressed; if (dimensions == 1) { if (target != GL_TEXTURE_1D) { @@ -1126,6 +1154,25 @@ copytexsubimage_error_check( GLcontext *ctx, GLuint dimensions, } } + compressed = is_compressed_format(ctx, teximage->IntFormat); + if (compressed) { + if (xoffset != -teximage->Border) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glCopyTexSubImage1/2/3D(xoffset != -border"); + return GL_TRUE; + } + if (dimensions > 1 && yoffset != -teximage->Border) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glCopyTexSubImage2/3D(yoffset != -border"); + return GL_TRUE; + } + if (dimensions > 2 && zoffset != -teximage->Border) { + _mesa_error(ctx, GL_INVALID_OPERATION, + "glCopyTexSubImage3D(zoffset != -border"); + return GL_TRUE; + } + } + /* if we get here, the parameters are OK */ return GL_FALSE; } @@ -1329,6 +1376,10 @@ _mesa_TexImage1D( GLenum target, GLint level, GLint internalFormat, } ASSERT(texImage->FetchTexel); + if (texImage->IsCompressed) { + ASSERT(texImage->CompressedSize > 0); + } + /* state update */ texObj->Complete = GL_FALSE; ctx->NewState |= _NEW_TEXTURE; @@ -1442,6 +1493,10 @@ _mesa_TexImage2D( GLenum target, GLint level, GLint internalFormat, } ASSERT(texImage->FetchTexel); + if (texImage->IsCompressed) { + ASSERT(texImage->CompressedSize > 0); + } + /* state update */ texObj->Complete = GL_FALSE; ctx->NewState |= _NEW_TEXTURE; @@ -1551,6 +1606,10 @@ _mesa_TexImage3D( GLenum target, GLint level, GLenum internalFormat, } ASSERT(texImage->FetchTexel); + if (texImage->IsCompressed) { + ASSERT(texImage->CompressedSize > 0); + } + /* state update */ texObj->Complete = GL_FALSE; ctx->NewState |= _NEW_TEXTURE; @@ -2416,7 +2475,7 @@ _mesa_GetCompressedTexImageARB(GLenum target, GLint level, GLvoid *img) texImage = _mesa_select_tex_image(ctx, texUnit, target, level); if (!texImage) { - /* invalid mipmap level */ + /* probably invalid mipmap level */ _mesa_error(ctx, GL_INVALID_VALUE, "glGetCompressedTexImageARB(level)"); return; } diff --git a/src/mesa/main/texstore.c b/src/mesa/main/texstore.c index 792f58bb975..19eb36e6f07 100644 --- a/src/mesa/main/texstore.c +++ b/src/mesa/main/texstore.c @@ -1,4 +1,4 @@ -/* $Id: texstore.c,v 1.28 2001/06/13 14:56:14 brianp Exp $ */ +/* $Id: texstore.c,v 1.29 2001/06/15 14:18:46 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -416,6 +416,8 @@ _mesa_transfer_teximage(GLcontext *ctx, GLuint dimensions, GLboolean freeSourceData = GL_FALSE; GLint postConvWidth = srcWidth, postConvHeight = srcHeight; + assert(baseInternalFormat > 0); + if (transferOps & IMAGE_CONVOLUTION_BIT) { _mesa_adjust_image_for_convolution(ctx, dimensions, &postConvWidth, &postConvHeight); @@ -614,7 +616,7 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level, struct gl_texture_image *texImage) { GLint postConvWidth = width; - GLint texelBytes; + GLint texelBytes, sizeInBytes; if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) { _mesa_adjust_image_for_convolution(ctx, 1, &postConvWidth, NULL); @@ -629,8 +631,19 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level, texelBytes = texImage->TexFormat->TexelBytes; + /* Compute image size, in bytes */ + if (texImage->IsCompressed) { + assert(ctx->Driver.CompressedTextureSize); + sizeInBytes = ctx->Driver.CompressedTextureSize(ctx, texImage); + assert(sizeInBytes > 0); + texImage->CompressedSize = sizeInBytes; + } + else { + sizeInBytes = postConvWidth * texelBytes; + } + /* allocate memory */ - texImage->Data = MALLOC(postConvWidth * texelBytes); + texImage->Data = MALLOC(sizeInBytes); if (!texImage->Data) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D"); return; @@ -658,6 +671,8 @@ _mesa_store_teximage1d(GLcontext *ctx, GLenum target, GLint level, * The texture image format will be GL_COLOR_INDEX, GL_INTENSITY, * GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_ALPHA, GL_RGB or GL_RGBA. * + * NOTE: if real texture compression is supported, this whole function + * will need to be overridden. */ void _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level, @@ -669,7 +684,7 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level, struct gl_texture_image *texImage) { GLint postConvWidth = width, postConvHeight = height; - GLint texelBytes; + GLint texelBytes, sizeInBytes; if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) { _mesa_adjust_image_for_convolution(ctx, 2, &postConvWidth, @@ -685,8 +700,19 @@ _mesa_store_teximage2d(GLcontext *ctx, GLenum target, GLint level, texelBytes = texImage->TexFormat->TexelBytes; + /* Compute image size, in bytes */ + if (texImage->IsCompressed) { + assert(ctx->Driver.CompressedTextureSize); + sizeInBytes = ctx->Driver.CompressedTextureSize(ctx, texImage); + assert(sizeInBytes > 0); + texImage->CompressedSize = sizeInBytes; + } + else { + sizeInBytes = postConvWidth * postConvHeight * texelBytes; + } + /* allocate memory */ - texImage->Data = MALLOC(postConvWidth * postConvHeight * texelBytes); + texImage->Data = MALLOC(sizeInBytes); if (!texImage->Data) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D"); return; @@ -725,7 +751,7 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level, struct gl_texture_object *texObj, struct gl_texture_image *texImage) { - GLint texelBytes; + GLint texelBytes, sizeInBytes; /* choose the texture format */ assert(ctx->Driver.ChooseTextureFormat); @@ -736,8 +762,19 @@ _mesa_store_teximage3d(GLcontext *ctx, GLenum target, GLint level, texelBytes = texImage->TexFormat->TexelBytes; + /* Compute image size, in bytes */ + if (texImage->IsCompressed) { + assert(ctx->Driver.CompressedTextureSize); + sizeInBytes = ctx->Driver.CompressedTextureSize(ctx, texImage); + assert(sizeInBytes > 0); + texImage->CompressedSize = sizeInBytes; + } + else { + sizeInBytes = width * height * depth * texelBytes; + } + /* allocate memory */ - texImage->Data = MALLOC(width * height * depth * texelBytes); + texImage->Data = MALLOC(sizeInBytes); if (!texImage->Data) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage3D"); return; @@ -905,6 +942,25 @@ _mesa_store_compressed_teximage3d(GLcontext *ctx, GLenum target, GLint level, /* + * Fallback for Driver.GetCompressedTexImage3D() + * This will probably work find for hardware drivers. That is, hardware + * drivers won't have to override this function, unless the compressed + * texture must first be fetched from the TRAM. + */ +void +_mesa_get_compressed_teximage(GLcontext *ctx, GLenum target, + GLint level, void *image, + const struct gl_texture_object *texObj, + struct gl_texture_image *texImage) +{ + assert(texImage->IsCompressed); + assert(texImage->CompressedSize > 0); + MEMCPY(image, texImage->Data, texImage->CompressedSize); +} + + + +/* * This is the fallback for Driver.TestProxyTexImage(). */ GLboolean diff --git a/src/mesa/main/texstore.h b/src/mesa/main/texstore.h index 4d62a015f03..bde79090185 100644 --- a/src/mesa/main/texstore.h +++ b/src/mesa/main/texstore.h @@ -1,4 +1,4 @@ -/* $Id: texstore.h,v 1.8 2001/05/21 16:41:04 brianp Exp $ */ +/* $Id: texstore.h,v 1.9 2001/06/15 14:18:46 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -135,6 +135,13 @@ _mesa_store_compressed_teximage3d(GLcontext *ctx, GLenum target, GLint level, struct gl_texture_image *texImage); +extern void +_mesa_get_compressed_teximage(GLcontext *ctx, GLenum target, + GLint level, void *image, + const struct gl_texture_object *texObj, + struct gl_texture_image *texImage); + + extern GLboolean _mesa_test_proxy_teximage(GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLenum format, GLenum type, |