diff options
author | Matt Turner <[email protected]> | 2018-01-31 11:09:36 -0800 |
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committer | Matt Turner <[email protected]> | 2018-02-05 09:50:56 -0800 |
commit | e2b31e9acf034407cc020d8956b06bd0995fe809 (patch) | |
tree | 390bf0f65a956c17d36b4738ccf42cf6245a70dc | |
parent | 4195eed961ccfe404ae81b9112189fc93a254ded (diff) |
i965: Move mistakenly placed line
Ken called this out in review, but it seems I forgot to make the change.
I noticed that the control flow annotations in the fragment shader
disassembly of tests/shaders/glsl-fs-loop-continue.shader_test were not
correct, and moving this line to the correct place fixes it.
-rw-r--r-- | src/intel/compiler/brw_disasm_info.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/intel/compiler/brw_disasm_info.c b/src/intel/compiler/brw_disasm_info.c index 3db79ede708..f8f4c02e763 100644 --- a/src/intel/compiler/brw_disasm_info.c +++ b/src/intel/compiler/brw_disasm_info.c @@ -123,8 +123,8 @@ disasm_annotate(struct disasm_info *disasm, struct inst_group *group; if (!disasm->use_tail) { group = disasm_new_inst_group(disasm, offset); - disasm->use_tail = false; } else { + disasm->use_tail = false; group = exec_node_data(struct inst_group, exec_list_get_tail_raw(&disasm->group_list), link); } |