diff options
author | Brian Paul <[email protected]> | 2009-03-02 15:19:53 -0700 |
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committer | Brian Paul <[email protected]> | 2009-03-02 15:19:53 -0700 |
commit | e232471baa3a7cfa7a76b9cfe55dfb7da79fedbe (patch) | |
tree | bbf77909a554ca908f1bca3bba4601a9eb661a95 | |
parent | 7e0f47c1348273ed3bb39d00aa4a9498a28b8d6a (diff) |
mesa: fix texture enable regression
Need to clear the _ReallyEnabled field before possibly continuing the loop.
Also, set _Current pointer to NULL if the unit is no longer enabled.
Fixes piglit lodbias regression
-rw-r--r-- | src/mesa/main/texstate.c | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c index 672a125bf1b..b29721eff6b 100644 --- a/src/mesa/main/texstate.c +++ b/src/mesa/main/texstate.c @@ -549,13 +549,13 @@ update_texture_state( GLcontext *ctx ) enabledTargets = enabledVertTargets | enabledFragTargets; + texUnit->_ReallyEnabled = 0x0; + if (enabledTargets == 0x0) { /* neither vertex nor fragment processing uses this unit */ continue; } - texUnit->_ReallyEnabled = 0x0; - /* Look for the highest priority texture target that's enabled (or used * by the vert/frag shaders) and "complete". That's the one we'll use * for texturing. If we're using vert/frag program we're guaranteed @@ -580,6 +580,7 @@ update_texture_state( GLcontext *ctx ) update_texture_compare_function(ctx, texUnit->_Current); if (!texUnit->_ReallyEnabled) { + _mesa_reference_texobj(&texUnit->_Current, NULL); continue; } |