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authorTim Rowley <[email protected]>2016-03-25 17:24:45 -0600
committerTim Rowley <[email protected]>2016-04-12 11:52:05 -0500
commite1871c4459bbd291e6356e971c6aa2becf4ecb96 (patch)
tree9a4e2feb7566248009b6cd1b41396da1ace03d0d
parent2a19aca05fab2b7904b7187f85b2e421254a37e6 (diff)
swr: [rasterizer core] Quantize depth to depth buffer precision prior to depth test/write.
Fixes z-fighting issues. Acked-by: Brian Paul <[email protected]>
-rw-r--r--src/gallium/drivers/swr/rasterizer/core/api.cpp20
-rw-r--r--src/gallium/drivers/swr/rasterizer/core/backend.cpp31
-rw-r--r--src/gallium/drivers/swr/rasterizer/core/context.h2
-rw-r--r--src/gallium/drivers/swr/rasterizer/core/depthstencil.h40
-rw-r--r--src/gallium/drivers/swr/rasterizer/core/state.h1
5 files changed, 81 insertions, 13 deletions
diff --git a/src/gallium/drivers/swr/rasterizer/core/api.cpp b/src/gallium/drivers/swr/rasterizer/core/api.cpp
index 442cdd420f4..9e13ee142a5 100644
--- a/src/gallium/drivers/swr/rasterizer/core/api.cpp
+++ b/src/gallium/drivers/swr/rasterizer/core/api.cpp
@@ -33,6 +33,7 @@
#include "core/api.h"
#include "core/backend.h"
#include "core/context.h"
+#include "core/depthstencil.h"
#include "core/frontend.h"
#include "core/rasterizer.h"
#include "core/rdtsc_core.h"
@@ -884,6 +885,25 @@ void SetupPipeline(DRAW_CONTEXT *pDC)
!pState->state.blendState.renderTarget[rt].writeDisableBlue) ? (1 << rt) : 0;
}
}
+
+ // Setup depth quantization function
+ if (pState->state.depthHottileEnable)
+ {
+ switch (pState->state.rastState.depthFormat)
+ {
+ case R32_FLOAT_X8X24_TYPELESS: pState->state.pfnQuantizeDepth = QuantizeDepth < R32_FLOAT_X8X24_TYPELESS > ; break;
+ case R32_FLOAT: pState->state.pfnQuantizeDepth = QuantizeDepth < R32_FLOAT > ; break;
+ case R24_UNORM_X8_TYPELESS: pState->state.pfnQuantizeDepth = QuantizeDepth < R24_UNORM_X8_TYPELESS > ; break;
+ case R16_UNORM: pState->state.pfnQuantizeDepth = QuantizeDepth < R16_UNORM > ; break;
+ default: SWR_ASSERT(false, "Unsupported depth format for depth quantiztion.");
+ pState->state.pfnQuantizeDepth = QuantizeDepth < R32_FLOAT > ;
+ }
+ }
+ else
+ {
+ // set up pass-through quantize if depth isn't enabled
+ pState->state.pfnQuantizeDepth = QuantizeDepth < R32_FLOAT > ;
+ }
}
//////////////////////////////////////////////////////////////////////////
diff --git a/src/gallium/drivers/swr/rasterizer/core/backend.cpp b/src/gallium/drivers/swr/rasterizer/core/backend.cpp
index ad0a5a07032..842ea326e68 100644
--- a/src/gallium/drivers/swr/rasterizer/core/backend.cpp
+++ b/src/gallium/drivers/swr/rasterizer/core/backend.cpp
@@ -772,8 +772,10 @@ void BackendSingleSample(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint3
psContext.vOneOverW.centroid = psContext.vOneOverW.center;
}
- // interpolate z
+ // interpolate and quantize z
psContext.vZ = vplaneps(coeffs.vZa, coeffs.vZb, coeffs.vZc, psContext.vI.center, psContext.vJ.center);
+ psContext.vZ = state.pfnQuantizeDepth(psContext.vZ);
+
RDTSC_STOP(BEBarycentric, 0, 0);
simdmask clipCoverageMask = coverageMask & MASK;
@@ -793,7 +795,7 @@ void BackendSingleSample(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint3
if(CanEarlyZ(pPSState))
{
RDTSC_START(BEEarlyDepthTest);
- depthPassMask = DepthStencilTest(&state.vp[0], &state.depthStencilState, work.triFlags.frontFacing,
+ depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing,
psContext.vZ, pDepthBase, vCoverageMask, pStencilBase, &stencilPassMask);
RDTSC_STOP(BEEarlyDepthTest, 0, 0);
@@ -825,7 +827,7 @@ void BackendSingleSample(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint3
if(!CanEarlyZ(pPSState))
{
RDTSC_START(BELateDepthTest);
- depthPassMask = DepthStencilTest(&state.vp[0], &state.depthStencilState, work.triFlags.frontFacing,
+ depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing,
psContext.vZ, pDepthBase, vCoverageMask, pStencilBase, &stencilPassMask);
RDTSC_STOP(BELateDepthTest, 0, 0);
@@ -977,8 +979,9 @@ void BackendSampleRate(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_
backendFuncs.pfnCalcSampleBarycentrics(coeffs, psContext);
- // interpolate z
+ // interpolate and quantize z
psContext.vZ = vplaneps(coeffs.vZa, coeffs.vZb, coeffs.vZc, psContext.vI.sample, psContext.vJ.sample);
+ psContext.vZ = state.pfnQuantizeDepth(psContext.vZ);
RDTSC_STOP(BEBarycentric, 0, 0);
@@ -1000,7 +1003,7 @@ void BackendSampleRate(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_
if (CanEarlyZ(pPSState))
{
RDTSC_START(BEEarlyDepthTest);
- depthPassMask = DepthStencilTest(&state.vp[0], &state.depthStencilState, work.triFlags.frontFacing,
+ depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing,
psContext.vZ, pDepthSample, vCoverageMask, pStencilSample, &stencilPassMask);
RDTSC_STOP(BEEarlyDepthTest, 0, 0);
@@ -1033,7 +1036,7 @@ void BackendSampleRate(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_
if (!CanEarlyZ(pPSState))
{
RDTSC_START(BELateDepthTest);
- depthPassMask = DepthStencilTest(&state.vp[0], &state.depthStencilState, work.triFlags.frontFacing,
+ depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing,
psContext.vZ, pDepthSample, vCoverageMask, pStencilSample, &stencilPassMask);
RDTSC_STOP(BELateDepthTest, 0, 0);
@@ -1200,8 +1203,9 @@ void BackendPixelRate(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_t
RDTSC_START(BEBarycentric);
backendFuncs.pfnCalcPixelBarycentrics(coeffs, psContext);
- // interpolate z
+ // interpolate and quantize z
psContext.vZ = vplaneps(coeffs.vZa, coeffs.vZb, coeffs.vZc, psContext.vI.center, psContext.vJ.center);
+ psContext.vZ = state.pfnQuantizeDepth(psContext.vZ);
RDTSC_STOP(BEBarycentric, 0, 0);
// execute pixel shader
@@ -1263,10 +1267,11 @@ void BackendPixelRate(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_t
// calc I & J per sample
backendFuncs.pfnCalcSampleBarycentrics(coeffs, psContext);
- // interpolate z
+ // interpolate and quantize z
if (!pPSState->writesODepth)
{
vZ[sample] = vplaneps(coeffs.vZa, coeffs.vZb, coeffs.vZc, psContext.vI.sample, psContext.vJ.sample);
+ vZ[sample] = state.pfnQuantizeDepth(vZ[sample]);
}
///@todo: perspective correct vs non-perspective correct clipping?
@@ -1292,7 +1297,7 @@ void BackendPixelRate(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_t
// ZTest for this sample
RDTSC_START(BEEarlyDepthTest);
stencilPassMask[sample] = vCoverageMask[sample];
- depthPassMask[sample] = DepthStencilTest(&state.vp[0], &state.depthStencilState, work.triFlags.frontFacing,
+ depthPassMask[sample] = DepthStencilTest(&state, work.triFlags.frontFacing,
vZ[sample], pDepthSample, vCoverageMask[sample], pStencilSample, &stencilPassMask[sample]);
RDTSC_STOP(BEEarlyDepthTest, 0, 0);
@@ -1308,8 +1313,9 @@ void BackendPixelRate(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_t
{
RDTSC_START(BEBarycentric);
backendFuncs.pfnCalcPixelBarycentrics(coeffs, psContext);
- // interpolate z
+ // interpolate and quantize z
psContext.vZ = vplaneps(coeffs.vZa, coeffs.vZb, coeffs.vZc, psContext.vI.center, psContext.vJ.center);
+ psContext.vZ = state.pfnQuantizeDepth(psContext.vZ);
RDTSC_STOP(BEBarycentric, 0, 0);
// execute pixel shader
@@ -1463,8 +1469,9 @@ void BackendNullPS(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_t y,
backendFuncs.pfnCalcSampleBarycentrics(coeffs, psContext);
- // interpolate z
+ // interpolate and quantize z
psContext.vZ = vplaneps(coeffs.vZa, coeffs.vZb, coeffs.vZc, psContext.vI.sample, psContext.vJ.sample);
+ psContext.vZ = state.pfnQuantizeDepth(psContext.vZ);
RDTSC_STOP(BEBarycentric, 0, 0);
@@ -1483,7 +1490,7 @@ void BackendNullPS(DRAW_CONTEXT *pDC, uint32_t workerId, uint32_t x, uint32_t y,
uint8_t *pStencilSample = pStencilBase + MultisampleTraits<sampleCount>::RasterTileStencilOffset(sample);
RDTSC_START(BEEarlyDepthTest);
- simdscalar depthPassMask = DepthStencilTest(&state.vp[0], &state.depthStencilState, work.triFlags.frontFacing,
+ simdscalar depthPassMask = DepthStencilTest(&state, work.triFlags.frontFacing,
psContext.vZ, pDepthSample, vCoverageMask, pStencilSample, &stencilPassMask);
DepthStencilWrite(&state.vp[0], &state.depthStencilState, work.triFlags.frontFacing, psContext.vZ,
pDepthSample, depthPassMask, vCoverageMask, pStencilSample, stencilPassMask);
diff --git a/src/gallium/drivers/swr/rasterizer/core/context.h b/src/gallium/drivers/swr/rasterizer/core/context.h
index 39f23372a18..27abe437718 100644
--- a/src/gallium/drivers/swr/rasterizer/core/context.h
+++ b/src/gallium/drivers/swr/rasterizer/core/context.h
@@ -308,6 +308,8 @@ OSALIGNLINE(struct) API_STATE
uint32_t depthHottileEnable: 1;
uint32_t stencilHottileEnable : 1;
};
+
+ PFN_QUANTIZE_DEPTH pfnQuantizeDepth;
};
class MacroTileMgr;
diff --git a/src/gallium/drivers/swr/rasterizer/core/depthstencil.h b/src/gallium/drivers/swr/rasterizer/core/depthstencil.h
index 2cc9d4054ac..7b55580bf0a 100644
--- a/src/gallium/drivers/swr/rasterizer/core/depthstencil.h
+++ b/src/gallium/drivers/swr/rasterizer/core/depthstencil.h
@@ -80,14 +80,52 @@ void StencilOp(SWR_STENCILOP op, simdscalar mask, simdscalar stencilRefps, simds
}
+template<SWR_FORMAT depthFormatT>
+simdscalar QuantizeDepth(simdscalar depth)
+{
+ SWR_TYPE depthType = FormatTraits<depthFormatT>::GetType(0);
+ uint32_t depthBpc = FormatTraits<depthFormatT>::GetBPC(0);
+
+ if (depthType == SWR_TYPE_FLOAT)
+ {
+ // assume only 32bit float depth supported
+ SWR_ASSERT(depthBpc == 32);
+
+ // matches shader precision, no quantizing needed
+ return depth;
+ }
+
+ // should be unorm depth if not float
+ SWR_ASSERT(depthType == SWR_TYPE_UNORM);
+
+ float quantize = (float)((1 << depthBpc) - 1);
+ simdscalar result = _simd_mul_ps(depth, _simd_set1_ps(quantize));
+ result = _simd_add_ps(result, _simd_set1_ps(0.5f));
+ result = _simd_round_ps(result, _MM_FROUND_TO_ZERO);
+
+ if (depthBpc > 16)
+ {
+ result = _simd_div_ps(result, _simd_set1_ps(quantize));
+ }
+ else
+ {
+ result = _simd_mul_ps(result, _simd_set1_ps(1.0f / quantize));
+ }
+
+ return result;
+}
+
INLINE
-simdscalar DepthStencilTest(const SWR_VIEWPORT* pViewport, const SWR_DEPTH_STENCIL_STATE* pDSState,
+simdscalar DepthStencilTest(const API_STATE* pState,
bool frontFacing, simdscalar interpZ, uint8_t* pDepthBase, simdscalar coverageMask, uint8_t *pStencilBase,
simdscalar* pStencilMask)
{
static_assert(KNOB_DEPTH_HOT_TILE_FORMAT == R32_FLOAT, "Unsupported depth hot tile format");
static_assert(KNOB_STENCIL_HOT_TILE_FORMAT == R8_UINT, "Unsupported stencil hot tile format");
+ const SWR_DEPTH_STENCIL_STATE* pDSState = &pState->depthStencilState;
+ const SWR_VIEWPORT* pViewport = &pState->vp[0];
+
simdscalar depthResult = _simd_set1_ps(-1.0f);
simdscalar zbuf;
diff --git a/src/gallium/drivers/swr/rasterizer/core/state.h b/src/gallium/drivers/swr/rasterizer/core/state.h
index 5752094ca10..50361068025 100644
--- a/src/gallium/drivers/swr/rasterizer/core/state.h
+++ b/src/gallium/drivers/swr/rasterizer/core/state.h
@@ -790,6 +790,7 @@ typedef void(__cdecl *PFN_SO_FUNC)(SWR_STREAMOUT_CONTEXT& soContext);
typedef void(__cdecl *PFN_PIXEL_KERNEL)(HANDLE hPrivateData, SWR_PS_CONTEXT *pContext);
typedef void(__cdecl *PFN_CPIXEL_KERNEL)(HANDLE hPrivateData, SWR_PS_CONTEXT *pContext);
typedef void(__cdecl *PFN_BLEND_JIT_FUNC)(const SWR_BLEND_STATE*, simdvector&, simdvector&, uint32_t, uint8_t*, simdvector&, simdscalari*, simdscalari*);
+typedef simdscalar(*PFN_QUANTIZE_DEPTH)(simdscalar);
//////////////////////////////////////////////////////////////////////////
/// FRONTEND_STATE