diff options
author | Topi Pohjolainen <[email protected]> | 2017-05-19 15:53:40 +0300 |
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committer | Topi Pohjolainen <[email protected]> | 2017-06-18 10:46:44 +0300 |
commit | e08171ef5311b2bdd9438db41db1227465197325 (patch) | |
tree | 1734b2db35cd02ea9ff0aece9884dd85c089792c | |
parent | 84b195b361148a1d98f9a65e2010dc7423dc4f73 (diff) |
i965/gen4: Refactor depth/stencil rebase
Effectively there is the same code twice, once for depth and
again for stencil.
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_misc_state.c | 243 |
1 files changed, 63 insertions, 180 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_misc_state.c b/src/mesa/drivers/dri/i965/brw_misc_state.c index f7859c0db90..a1022e9da17 100644 --- a/src/mesa/drivers/dri/i965/brw_misc_state.c +++ b/src/mesa/drivers/dri/i965/brw_misc_state.c @@ -126,62 +126,6 @@ brw_depthbuffer_format(struct brw_context *brw) return brw_depth_format(brw, drb->mt->format); } -/** - * Returns the mask of how many bits of x and y must be handled through the - * depthbuffer's draw offset x and y fields. - * - * The draw offset x/y field of the depthbuffer packet is unfortunately shared - * between the depth, hiz, and stencil buffers. Because it can be hard to get - * all 3 to agree on this value, we want to do as much drawing offset - * adjustment as possible by moving the base offset of the 3 buffers, which is - * restricted to tile boundaries. - * - * For each buffer, the remainder must be applied through the x/y draw offset. - * This returns the worst-case mask of the low bits that have to go into the - * packet. If the 3 buffers don't agree on the drawing offset ANDed with this - * mask, then we're in trouble. - */ -static void -brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt, - uint32_t depth_level, - uint32_t depth_layer, - struct intel_mipmap_tree *stencil_mt, - uint32_t *out_tile_mask_x, - uint32_t *out_tile_mask_y) -{ - uint32_t tile_mask_x = 0, tile_mask_y = 0; - - if (depth_mt) { - intel_get_tile_masks(depth_mt->tiling, - depth_mt->cpp, - &tile_mask_x, &tile_mask_y); - assert(!intel_miptree_level_has_hiz(depth_mt, depth_level)); - } - - if (stencil_mt) { - if (stencil_mt->stencil_mt) - stencil_mt = stencil_mt->stencil_mt; - - if (stencil_mt->format == MESA_FORMAT_S_UINT8) { - /* Separate stencil buffer uses 64x64 tiles. */ - tile_mask_x |= 63; - tile_mask_y |= 63; - } else { - uint32_t stencil_tile_mask_x, stencil_tile_mask_y; - intel_get_tile_masks(stencil_mt->tiling, - stencil_mt->cpp, - &stencil_tile_mask_x, - &stencil_tile_mask_y); - - tile_mask_x |= stencil_tile_mask_x; - tile_mask_y |= stencil_tile_mask_y; - } - } - - *out_tile_mask_x = tile_mask_x; - *out_tile_mask_y = tile_mask_y; -} - static struct intel_mipmap_tree * get_stencil_miptree(struct intel_renderbuffer *irb) { @@ -192,20 +136,74 @@ get_stencil_miptree(struct intel_renderbuffer *irb) return irb->mt; } +static bool +rebase_depth_stencil(struct brw_context *brw, struct intel_renderbuffer *irb, + bool invalidate) +{ + struct gl_context *ctx = &brw->ctx; + uint32_t tile_mask_x = 0, tile_mask_y = 0; + + intel_get_tile_masks(irb->mt->tiling, irb->mt->cpp, + &tile_mask_x, &tile_mask_y); + assert(!intel_miptree_level_has_hiz(irb->mt, irb->mt_level)); + + uint32_t tile_x = irb->draw_x & tile_mask_x; + uint32_t tile_y = irb->draw_y & tile_mask_y; + + /* According to the Sandy Bridge PRM, volume 2 part 1, pp326-327 + * (3DSTATE_DEPTH_BUFFER dw5), in the documentation for "Depth + * Coordinate Offset X/Y": + * + * "The 3 LSBs of both offsets must be zero to ensure correct + * alignment" + */ + bool rebase = tile_x & 7 || tile_y & 7; + + /* We didn't even have intra-tile offsets before g45. */ + rebase |= (!brw->has_surface_tile_offset && (tile_x || tile_y)); + + if (rebase) { + perf_debug("HW workaround: blitting depth level %d to a temporary " + "to fix alignment (depth tile offset %d,%d)\n", + irb->mt_level, tile_x, tile_y); + intel_renderbuffer_move_to_temp(brw, irb, invalidate); + + /* Get the new offset. */ + tile_x = irb->draw_x & tile_mask_x; + tile_y = irb->draw_y & tile_mask_y; + } + + /* While we just tried to get everything aligned, we may have failed to do + * so in the case of rendering to array or 3D textures, where nonzero faces + * will still have an offset post-rebase. At least give an informative + * warning. + */ + WARN_ONCE((tile_x & 7) || (tile_y & 7), + "Depth/stencil buffer needs alignment to 8-pixel boundaries.\n" + "Truncating offset (%u:%u), bad rendering may occur.\n", + tile_x, tile_y); + tile_x &= ~7; + tile_y &= ~7; + + brw->depthstencil.tile_x = tile_x; + brw->depthstencil.tile_y = tile_y; + brw->depthstencil.depth_offset = intel_miptree_get_aligned_offset( + irb->mt, + irb->draw_x & ~tile_mask_x, + irb->draw_y & ~tile_mask_y); + + return rebase; +} + void brw_workaround_depthstencil_alignment(struct brw_context *brw, GLbitfield clear_mask) { struct gl_context *ctx = &brw->ctx; struct gl_framebuffer *fb = ctx->DrawBuffer; - bool rebase_depth = false; - bool rebase_stencil = false; struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH); struct intel_renderbuffer *stencil_irb = intel_get_renderbuffer(fb, BUFFER_STENCIL); struct intel_mipmap_tree *depth_mt = NULL; - struct intel_mipmap_tree *stencil_mt = get_stencil_miptree(stencil_irb); - uint32_t tile_x = 0, tile_y = 0, stencil_tile_x = 0, stencil_tile_y = 0; - uint32_t stencil_draw_x = 0, stencil_draw_y = 0; bool invalidate_depth = clear_mask & BUFFER_BIT_DEPTH; bool invalidate_stencil = clear_mask & BUFFER_BIT_STENCIL; @@ -231,38 +229,8 @@ brw_workaround_depthstencil_alignment(struct brw_context *brw, _mesa_get_format_base_format(depth_mt->format) == GL_DEPTH_STENCIL) invalidate_depth = invalidate_stencil && stencil_irb; - uint32_t tile_mask_x, tile_mask_y; - brw_get_depthstencil_tile_masks(depth_mt, - depth_mt ? depth_irb->mt_level : 0, - depth_mt ? depth_irb->mt_layer : 0, - stencil_mt, - &tile_mask_x, &tile_mask_y); - if (depth_irb) { - tile_x = depth_irb->draw_x & tile_mask_x; - tile_y = depth_irb->draw_y & tile_mask_y; - - /* According to the Sandy Bridge PRM, volume 2 part 1, pp326-327 - * (3DSTATE_DEPTH_BUFFER dw5), in the documentation for "Depth - * Coordinate Offset X/Y": - * - * "The 3 LSBs of both offsets must be zero to ensure correct - * alignment" - */ - if (tile_x & 7 || tile_y & 7) - rebase_depth = true; - - /* We didn't even have intra-tile offsets before g45. */ - if (!brw->has_surface_tile_offset) { - if (tile_x || tile_y) - rebase_depth = true; - } - - if (rebase_depth) { - perf_debug("HW workaround: blitting depth level %d to a temporary " - "to fix alignment (depth tile offset %d,%d)\n", - depth_irb->mt_level, tile_x, tile_y); - intel_renderbuffer_move_to_temp(brw, depth_irb, invalidate_depth); + if (rebase_depth_stencil(brw, depth_irb, invalidate_depth)) { /* In the case of stencil_irb being the same packed depth/stencil * texture but not the same rb, make it point at our rebased mt, too. */ @@ -272,11 +240,6 @@ brw_workaround_depthstencil_alignment(struct brw_context *brw, intel_miptree_reference(&stencil_irb->mt, depth_irb->mt); intel_renderbuffer_set_draw_offset(stencil_irb); } - - stencil_mt = get_stencil_miptree(stencil_irb); - - tile_x = depth_irb->draw_x & tile_mask_x; - tile_y = depth_irb->draw_y & tile_mask_y; } if (stencil_irb) { @@ -286,89 +249,9 @@ brw_workaround_depthstencil_alignment(struct brw_context *brw, } } - /* If we have (just) stencil, check it for ignored low bits as well */ - if (!depth_irb && stencil_irb) { - intel_miptree_get_image_offset(stencil_mt, - stencil_irb->mt_level, - stencil_irb->mt_layer, - &stencil_draw_x, &stencil_draw_y); - stencil_tile_x = stencil_draw_x & tile_mask_x; - stencil_tile_y = stencil_draw_y & tile_mask_y; - - if (stencil_tile_x & 7 || stencil_tile_y & 7) - rebase_stencil = true; - - if (!brw->has_surface_tile_offset) { - if (stencil_tile_x || stencil_tile_y) - rebase_stencil = true; - } - } - - if (rebase_stencil) { - /* If stencil needs rebase, there isn't a depth attachment and the - * combined depth-stencil is used for stencil only. Otherwise in case - * depth attachment is present both stencil and depth point to the same - * miptree. Rebase of depth is considered first updating stencil - * attachment accordingly - hence stencil is rebased only if there is no - * depth attachment. - */ - assert(!depth_irb); - perf_debug("HW workaround: blitting stencil level %d to a temporary " - "to fix alignment (stencil tile offset %d,%d)\n", - stencil_irb->mt_level, stencil_tile_x, stencil_tile_y); - - intel_renderbuffer_move_to_temp(brw, stencil_irb, invalidate_stencil); - stencil_mt = get_stencil_miptree(stencil_irb); - - intel_miptree_get_image_offset(stencil_mt, - stencil_irb->mt_level, - stencil_irb->mt_layer, - &stencil_draw_x, &stencil_draw_y); - stencil_tile_x = stencil_draw_x & tile_mask_x; - stencil_tile_y = stencil_draw_y & tile_mask_y; - } - - if (!depth_irb) { - tile_x = stencil_tile_x; - tile_y = stencil_tile_y; - } - - /* While we just tried to get everything aligned, we may have failed to do - * so in the case of rendering to array or 3D textures, where nonzero faces - * will still have an offset post-rebase. At least give an informative - * warning. - */ - WARN_ONCE((tile_x & 7) || (tile_y & 7), - "Depth/stencil buffer needs alignment to 8-pixel boundaries.\n" - "Truncating offset, bad rendering may occur.\n"); - tile_x &= ~7; - tile_y &= ~7; - - /* Now, after rebasing, save off the new dephtstencil state so the hardware - * packets can just dereference that without re-calculating tile offsets. - */ - brw->depthstencil.tile_x = tile_x; - brw->depthstencil.tile_y = tile_y; - if (depth_irb) { - brw->depthstencil.depth_offset = - intel_miptree_get_aligned_offset(depth_irb->mt, - depth_irb->draw_x & ~tile_mask_x, - depth_irb->draw_y & ~tile_mask_y); - assert(!intel_renderbuffer_has_hiz(depth_irb)); - } - if (stencil_irb) { - stencil_mt = get_stencil_miptree(stencil_irb); - - assert(stencil_mt->format != MESA_FORMAT_S_UINT8); - - if (!depth_irb) { - brw->depthstencil.depth_offset = - intel_miptree_get_aligned_offset( - stencil_mt, - stencil_irb->draw_x & ~tile_mask_x, - stencil_irb->draw_y & ~tile_mask_y); - } - } + /* If there is no depth attachment, consider if stencil needs rebase. */ + if (!depth_irb && stencil_irb) + rebase_depth_stencil(brw, stencil_irb, invalidate_stencil); } void |