summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorNeil Roberts <[email protected]>2015-02-12 14:39:07 +0000
committerNeil Roberts <[email protected]>2015-03-02 11:57:37 +0000
commitcf67ca9ffa92a6324ed4c3df0bffd18fd967bc8d (patch)
treee47960876cc9fcf89a363e14c0ce673ebd3b3bd9
parent0f1e86afd65952df00b82e55c4b7371645cf6fbc (diff)
i965/skl: Lay out a 1D miptree horizontally
On Gen9+ the 1D miptree is laid out with all of the mipmap levels in a horizontal line. Reviewed-by: Ben Widawsky <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_tex_layout.c62
1 files changed, 60 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_tex_layout.c b/src/mesa/drivers/dri/i965/brw_tex_layout.c
index 6923a8f4f1d..5e70cd26c7e 100644
--- a/src/mesa/drivers/dri/i965/brw_tex_layout.c
+++ b/src/mesa/drivers/dri/i965/brw_tex_layout.c
@@ -161,6 +161,36 @@ intel_vertical_texture_alignment_unit(struct brw_context *brw,
}
static void
+gen9_miptree_layout_1d(struct intel_mipmap_tree *mt)
+{
+ unsigned x = 0;
+ unsigned width = mt->physical_width0;
+ unsigned depth = mt->physical_depth0; /* number of array layers. */
+
+ /* When this layout is used the horizontal alignment is fixed at 64 and the
+ * hardware ignores the value given in the surface state
+ */
+ const unsigned int align_w = 64;
+
+ mt->total_height = mt->physical_height0;
+ mt->total_width = 0;
+
+ for (unsigned level = mt->first_level; level <= mt->last_level; level++) {
+ unsigned img_width;
+
+ intel_miptree_set_level_info(mt, level, x, 0, depth);
+
+ img_width = ALIGN(width, align_w);
+
+ mt->total_width = MAX2(mt->total_width, x + img_width);
+
+ x += img_width;
+
+ width = minify(width, 1);
+ }
+}
+
+static void
brw_miptree_layout_2d(struct intel_mipmap_tree *mt)
{
unsigned x = 0;
@@ -245,12 +275,34 @@ align_cube(struct intel_mipmap_tree *mt)
mt->total_height += 2;
}
+static bool
+use_linear_1d_layout(struct brw_context *brw,
+ struct intel_mipmap_tree *mt)
+{
+ /* On Gen9+ the mipmap levels of a 1D surface are all laid out in a
+ * horizontal line. This isn't done for depth/stencil buffers however
+ * because those will be using a tiled layout
+ */
+ if (brw->gen >= 9 &&
+ (mt->target == GL_TEXTURE_1D ||
+ mt->target == GL_TEXTURE_1D_ARRAY)) {
+ GLenum base_format = _mesa_get_format_base_format(mt->format);
+
+ if (base_format != GL_DEPTH_COMPONENT &&
+ base_format != GL_DEPTH_STENCIL)
+ return true;
+ }
+
+ return false;
+}
+
static void
brw_miptree_layout_texture_array(struct brw_context *brw,
struct intel_mipmap_tree *mt)
{
int h0, h1;
unsigned height = mt->physical_height0;
+ bool layout_1d = use_linear_1d_layout(brw, mt);
h0 = ALIGN(mt->physical_height0, mt->align_h);
h1 = ALIGN(minify(mt->physical_height0, 1), mt->align_h);
@@ -261,7 +313,10 @@ brw_miptree_layout_texture_array(struct brw_context *brw,
int physical_qpitch = mt->compressed ? mt->qpitch / 4 : mt->qpitch;
- brw_miptree_layout_2d(mt);
+ if (layout_1d)
+ gen9_miptree_layout_1d(mt);
+ else
+ brw_miptree_layout_2d(mt);
for (unsigned level = mt->first_level; level <= mt->last_level; level++) {
unsigned img_height;
@@ -395,7 +450,10 @@ brw_miptree_layout(struct brw_context *brw, struct intel_mipmap_tree *mt)
break;
case INTEL_MSAA_LAYOUT_NONE:
case INTEL_MSAA_LAYOUT_IMS:
- brw_miptree_layout_2d(mt);
+ if (use_linear_1d_layout(brw, mt))
+ gen9_miptree_layout_1d(mt);
+ else
+ brw_miptree_layout_2d(mt);
break;
}
break;