diff options
author | Neil Roberts <[email protected]> | 2015-02-12 14:39:07 +0000 |
---|---|---|
committer | Neil Roberts <[email protected]> | 2015-03-02 11:57:37 +0000 |
commit | cf67ca9ffa92a6324ed4c3df0bffd18fd967bc8d (patch) | |
tree | e47960876cc9fcf89a363e14c0ce673ebd3b3bd9 | |
parent | 0f1e86afd65952df00b82e55c4b7371645cf6fbc (diff) |
i965/skl: Lay out a 1D miptree horizontally
On Gen9+ the 1D miptree is laid out with all of the mipmap levels in a
horizontal line.
Reviewed-by: Ben Widawsky <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/brw_tex_layout.c | 62 |
1 files changed, 60 insertions, 2 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_tex_layout.c b/src/mesa/drivers/dri/i965/brw_tex_layout.c index 6923a8f4f1d..5e70cd26c7e 100644 --- a/src/mesa/drivers/dri/i965/brw_tex_layout.c +++ b/src/mesa/drivers/dri/i965/brw_tex_layout.c @@ -161,6 +161,36 @@ intel_vertical_texture_alignment_unit(struct brw_context *brw, } static void +gen9_miptree_layout_1d(struct intel_mipmap_tree *mt) +{ + unsigned x = 0; + unsigned width = mt->physical_width0; + unsigned depth = mt->physical_depth0; /* number of array layers. */ + + /* When this layout is used the horizontal alignment is fixed at 64 and the + * hardware ignores the value given in the surface state + */ + const unsigned int align_w = 64; + + mt->total_height = mt->physical_height0; + mt->total_width = 0; + + for (unsigned level = mt->first_level; level <= mt->last_level; level++) { + unsigned img_width; + + intel_miptree_set_level_info(mt, level, x, 0, depth); + + img_width = ALIGN(width, align_w); + + mt->total_width = MAX2(mt->total_width, x + img_width); + + x += img_width; + + width = minify(width, 1); + } +} + +static void brw_miptree_layout_2d(struct intel_mipmap_tree *mt) { unsigned x = 0; @@ -245,12 +275,34 @@ align_cube(struct intel_mipmap_tree *mt) mt->total_height += 2; } +static bool +use_linear_1d_layout(struct brw_context *brw, + struct intel_mipmap_tree *mt) +{ + /* On Gen9+ the mipmap levels of a 1D surface are all laid out in a + * horizontal line. This isn't done for depth/stencil buffers however + * because those will be using a tiled layout + */ + if (brw->gen >= 9 && + (mt->target == GL_TEXTURE_1D || + mt->target == GL_TEXTURE_1D_ARRAY)) { + GLenum base_format = _mesa_get_format_base_format(mt->format); + + if (base_format != GL_DEPTH_COMPONENT && + base_format != GL_DEPTH_STENCIL) + return true; + } + + return false; +} + static void brw_miptree_layout_texture_array(struct brw_context *brw, struct intel_mipmap_tree *mt) { int h0, h1; unsigned height = mt->physical_height0; + bool layout_1d = use_linear_1d_layout(brw, mt); h0 = ALIGN(mt->physical_height0, mt->align_h); h1 = ALIGN(minify(mt->physical_height0, 1), mt->align_h); @@ -261,7 +313,10 @@ brw_miptree_layout_texture_array(struct brw_context *brw, int physical_qpitch = mt->compressed ? mt->qpitch / 4 : mt->qpitch; - brw_miptree_layout_2d(mt); + if (layout_1d) + gen9_miptree_layout_1d(mt); + else + brw_miptree_layout_2d(mt); for (unsigned level = mt->first_level; level <= mt->last_level; level++) { unsigned img_height; @@ -395,7 +450,10 @@ brw_miptree_layout(struct brw_context *brw, struct intel_mipmap_tree *mt) break; case INTEL_MSAA_LAYOUT_NONE: case INTEL_MSAA_LAYOUT_IMS: - brw_miptree_layout_2d(mt); + if (use_linear_1d_layout(brw, mt)) + gen9_miptree_layout_1d(mt); + else + brw_miptree_layout_2d(mt); break; } break; |