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authorNeil Roberts <[email protected]>2018-07-31 15:44:24 +0200
committerAlejandro Piñeiro <[email protected]>2018-08-13 16:28:27 +0200
commitc91a5f70fb94d0d0e94441d82ea570b54a6f0ab9 (patch)
tree23cf3ba5d40c9af58e0216ea2d73f1026b1f50c9
parenta105c1e6e5a42e19b7aa083ec5d370a127cf7824 (diff)
i965/nir: Use the nir copy of shader_info to handle gl_PatchVerticesIn
Instead of using the copy of shader_info stored in gl_program, it now uses the one in nir_shader. This is needed for SPIR-V because the info.tess.tcs_vertices_out is filled in via _mesa_spirv_to_nir which happens much later than with a GLSL shader. The copy of shader_data in gl_program is only updated later via brw_shader_gather_info but that is too late. For GLSL this shouldn't create any problems because the nir copy of the shader_info is immediately copied from the gl_program in glsl_to_nir. v2: updated after commit "i965: Combine both gl_PatchVerticesIn lowering passes." (488972) (Alejandro Piñeiro) Reviewed-by: Timothy Arceri <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_program.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_program.c b/src/mesa/drivers/dri/i965/brw_program.c
index 7adb75d0eaa..a669814d0d2 100644
--- a/src/mesa/drivers/dri/i965/brw_program.c
+++ b/src/mesa/drivers/dri/i965/brw_program.c
@@ -116,7 +116,7 @@ brw_create_nir(struct brw_context *brw,
struct gl_linked_shader *tcs =
shader_prog->_LinkedShaders[MESA_SHADER_TESS_CTRL];
uint32_t static_patch_vertices =
- tcs ? tcs->Program->info.tess.tcs_vertices_out : 0;
+ tcs ? tcs->Program->nir->info.tess.tcs_vertices_out : 0;
static const gl_state_index16 tokens[STATE_LENGTH] =
{ STATE_INTERNAL, STATE_TES_PATCH_VERTICES_IN };
nir_lower_patch_vertices(nir, static_patch_vertices, tokens);