diff options
author | Paul Berry <[email protected]> | 2012-12-18 14:49:34 -0800 |
---|---|---|
committer | Paul Berry <[email protected]> | 2013-01-08 09:09:18 -0800 |
commit | c33be485c58dace2a691042703f50cc6defe960d (patch) | |
tree | 7e4bc5e43b8aaa2c5555c9d95e0650ddf901f448 | |
parent | 4b11b57ab47b98b335a7212080dbccef04542805 (diff) |
glsl: Plumb through is_parameter to apply_type_qualifier_to_variable()
This patch adds logic to allow the ast_to_hir function
apply_type_qualifier_to_variable() to tell whether it is acting on a
variable declaration or a function parameter. This will allow it to
correctly interpret the meaning of "out" and "in" keywords (which have
different meanings in those two contexts).
Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r-- | src/glsl/ast_to_hir.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index 94b63f6823e..a14fe7d3f5b 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -1915,7 +1915,8 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual, ir_variable *var, struct _mesa_glsl_parse_state *state, YYLTYPE *loc, - bool ubo_qualifiers_valid) + bool ubo_qualifiers_valid, + bool is_parameter) { if (qual->flags.q.invariant) { if (var->used) { @@ -2626,7 +2627,7 @@ ast_declarator_list::hir(exec_list *instructions, } apply_type_qualifier_to_variable(& this->type->qualifier, var, state, - & loc, this->ubo_qualifiers_valid); + & loc, this->ubo_qualifiers_valid, false); if (this->type->qualifier.flags.q.invariant) { if ((state->target == vertex_shader) && !(var->mode == ir_var_out || @@ -3065,7 +3066,7 @@ ast_parameter_declarator::hir(exec_list *instructions, * for function parameters the default mode is 'in'. */ apply_type_qualifier_to_variable(& this->type->qualifier, var, state, & loc, - false); + false, true); /* From page 17 (page 23 of the PDF) of the GLSL 1.20 spec: * |