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authorNicolai Hähnle <[email protected]>2016-10-27 18:48:16 +0200
committerNicolai Hähnle <[email protected]>2016-11-03 10:06:57 +0100
commitbf86c565946cdfd0b0f4a83f20fd8196eefedeb0 (patch)
tree32fdd4d226e2ee7c2f59c269bb79e098c6d8ee15
parent0b9bba7f6c0fe5b456e7464005063dff8e217847 (diff)
radeonsi: extract si_build_ps_epilog_function
Reviewed-by: Marek Olšák <[email protected]>
-rw-r--r--src/gallium/drivers/radeonsi/si_shader.c95
1 files changed, 60 insertions, 35 deletions
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
index 81c361e7ea7..ec5f9504489 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -6758,6 +6758,22 @@ static bool si_compile_tgsi_main(struct si_shader_context *ctx,
return true;
}
+/**
+ * Compute the PS epilog key, which contains all the information needed to
+ * build the PS epilog function.
+ */
+static void si_get_ps_epilog_key(struct si_shader *shader,
+ union si_shader_part_key *key)
+{
+ struct tgsi_shader_info *info = &shader->selector->info;
+ memset(key, 0, sizeof(*key));
+ key->ps_epilog.colors_written = info->colors_written;
+ key->ps_epilog.writes_z = info->writes_z;
+ key->ps_epilog.writes_stencil = info->writes_stencil;
+ key->ps_epilog.writes_samplemask = info->writes_samplemask;
+ key->ps_epilog.states = shader->key.ps.epilog;
+}
+
int si_compile_tgsi_shader(struct si_screen *sscreen,
LLVMTargetMachineRef tm,
struct si_shader *shader,
@@ -7598,36 +7614,26 @@ static bool si_compile_ps_prolog(struct si_screen *sscreen,
}
/**
- * Compile the pixel shader epilog. This handles everything that must be
+ * Build the pixel shader epilog function. This handles everything that must be
* emulated for pixel shader exports. (alpha-test, format conversions, etc)
*/
-static bool si_compile_ps_epilog(struct si_screen *sscreen,
- LLVMTargetMachineRef tm,
- struct pipe_debug_callback *debug,
- struct si_shader_part *out)
+static void si_build_ps_epilog_function(struct si_shader_context *ctx,
+ union si_shader_part_key *key)
{
- union si_shader_part_key *key = &out->key;
- struct si_shader shader = {};
- struct si_shader_context ctx;
- struct gallivm_state *gallivm = &ctx.gallivm;
- struct lp_build_tgsi_context *bld_base = &ctx.soa.bld_base;
+ struct gallivm_state *gallivm = &ctx->gallivm;
+ struct lp_build_tgsi_context *bld_base = &ctx->soa.bld_base;
LLVMTypeRef params[16+8*4+3];
LLVMValueRef depth = NULL, stencil = NULL, samplemask = NULL;
int last_sgpr, num_params, i;
- bool status = true;
struct si_ps_exports exp = {};
- si_init_shader_ctx(&ctx, sscreen, &shader, tm);
- ctx.type = PIPE_SHADER_FRAGMENT;
- shader.key.ps.epilog = key->ps_epilog.states;
-
/* Declare input SGPRs. */
- params[SI_PARAM_RW_BUFFERS] = ctx.i64;
- params[SI_PARAM_CONST_BUFFERS] = ctx.i64;
- params[SI_PARAM_SAMPLERS] = ctx.i64;
- params[SI_PARAM_IMAGES] = ctx.i64;
- params[SI_PARAM_SHADER_BUFFERS] = ctx.i64;
- params[SI_PARAM_ALPHA_REF] = ctx.f32;
+ params[SI_PARAM_RW_BUFFERS] = ctx->i64;
+ params[SI_PARAM_CONST_BUFFERS] = ctx->i64;
+ params[SI_PARAM_SAMPLERS] = ctx->i64;
+ params[SI_PARAM_IMAGES] = ctx->i64;
+ params[SI_PARAM_SHADER_BUFFERS] = ctx->i64;
+ params[SI_PARAM_ALPHA_REF] = ctx->f32;
last_sgpr = SI_PARAM_ALPHA_REF;
/* Declare input VGPRs. */
@@ -7643,12 +7649,12 @@ static bool si_compile_ps_epilog(struct si_screen *sscreen,
assert(num_params <= ARRAY_SIZE(params));
for (i = last_sgpr + 1; i < num_params; i++)
- params[i] = ctx.f32;
+ params[i] = ctx->f32;
/* Create the function. */
- si_create_function(&ctx, "ps_epilog", NULL, 0, params, num_params, last_sgpr);
+ si_create_function(ctx, "ps_epilog", NULL, 0, params, num_params, last_sgpr);
/* Disable elimination of unused inputs. */
- si_llvm_add_attribute(ctx.main_fn,
+ si_llvm_add_attribute(ctx->main_fn,
"InitialPSInputAddr", 0xffffff);
/* Process colors. */
@@ -7681,7 +7687,7 @@ static bool si_compile_ps_epilog(struct si_screen *sscreen,
int mrt = u_bit_scan(&colors_written);
for (i = 0; i < 4; i++)
- color[i] = LLVMGetParam(ctx.main_fn, vgpr++);
+ color[i] = LLVMGetParam(ctx->main_fn, vgpr++);
si_export_mrt_color(bld_base, color, mrt,
num_params - 1,
@@ -7690,11 +7696,11 @@ static bool si_compile_ps_epilog(struct si_screen *sscreen,
/* Process depth, stencil, samplemask. */
if (key->ps_epilog.writes_z)
- depth = LLVMGetParam(ctx.main_fn, vgpr++);
+ depth = LLVMGetParam(ctx->main_fn, vgpr++);
if (key->ps_epilog.writes_stencil)
- stencil = LLVMGetParam(ctx.main_fn, vgpr++);
+ stencil = LLVMGetParam(ctx->main_fn, vgpr++);
if (key->ps_epilog.writes_samplemask)
- samplemask = LLVMGetParam(ctx.main_fn, vgpr++);
+ samplemask = LLVMGetParam(ctx->main_fn, vgpr++);
if (depth || stencil || samplemask)
si_export_mrt_z(bld_base, depth, stencil, samplemask, &exp);
@@ -7702,10 +7708,34 @@ static bool si_compile_ps_epilog(struct si_screen *sscreen,
si_export_null(bld_base);
if (exp.num)
- si_emit_ps_exports(&ctx, &exp);
+ si_emit_ps_exports(ctx, &exp);
/* Compile. */
LLVMBuildRetVoid(gallivm->builder);
+}
+
+
+/**
+ * Compile the pixel shader epilog to a binary for concatenation.
+ */
+static bool si_compile_ps_epilog(struct si_screen *sscreen,
+ LLVMTargetMachineRef tm,
+ struct pipe_debug_callback *debug,
+ struct si_shader_part *out)
+{
+ union si_shader_part_key *key = &out->key;
+ struct si_shader shader = {};
+ struct si_shader_context ctx;
+ struct gallivm_state *gallivm = &ctx.gallivm;
+ bool status = true;
+
+ si_init_shader_ctx(&ctx, sscreen, &shader, tm);
+ ctx.type = PIPE_SHADER_FRAGMENT;
+ shader.key.ps.epilog = key->ps_epilog.states;
+
+ si_build_ps_epilog_function(&ctx, key);
+
+ /* Compile. */
si_llvm_finalize_module(&ctx,
r600_extra_shader_checks(&sscreen->b, PIPE_SHADER_FRAGMENT));
@@ -7852,12 +7882,7 @@ static bool si_shader_select_ps_parts(struct si_screen *sscreen,
}
/* Get the epilog. */
- memset(&epilog_key, 0, sizeof(epilog_key));
- epilog_key.ps_epilog.colors_written = info->colors_written;
- epilog_key.ps_epilog.writes_z = info->writes_z;
- epilog_key.ps_epilog.writes_stencil = info->writes_stencil;
- epilog_key.ps_epilog.writes_samplemask = info->writes_samplemask;
- epilog_key.ps_epilog.states = shader->key.ps.epilog;
+ si_get_ps_epilog_key(shader, &epilog_key);
shader->epilog =
si_get_shader_part(sscreen, &sscreen->ps_epilogs,