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authorDave Airlie <[email protected]>2011-06-22 13:09:12 +1000
committerDave Airlie <[email protected]>2011-07-14 15:22:58 +0100
commitb6df603e650527d5fa7f0fc1448be1bb57f47fbb (patch)
tree9205f6d4abc5670eff767e503ed3d81f5d0b9260
parente5f7e09210838376ba64c6c09b6270046b0feab1 (diff)
vbo: minor optimisation in vbo_exec_DrawRangeElements
this moves getting the context into the debug in this function, just spotted it trawling callgrind traces for other things. Signed-off-by: Dave Airlie <[email protected]>
-rw-r--r--src/mesa/vbo/vbo_exec_array.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/vbo/vbo_exec_array.c b/src/mesa/vbo/vbo_exec_array.c
index 7959337decb..b908d5aea7e 100644
--- a/src/mesa/vbo/vbo_exec_array.c
+++ b/src/mesa/vbo/vbo_exec_array.c
@@ -972,13 +972,13 @@ static void GLAPIENTRY
vbo_exec_DrawRangeElements(GLenum mode, GLuint start, GLuint end,
GLsizei count, GLenum type, const GLvoid *indices)
{
- GET_CURRENT_CONTEXT(ctx);
-
- if (MESA_VERBOSE & VERBOSE_DRAW)
+ if (MESA_VERBOSE & VERBOSE_DRAW) {
+ GET_CURRENT_CONTEXT(ctx);
_mesa_debug(ctx,
"glDrawRangeElements(%s, %u, %u, %d, %s, %p)\n",
_mesa_lookup_enum_by_nr(mode), start, end, count,
_mesa_lookup_enum_by_nr(type), indices);
+ }
vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
indices, 0);