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authorEric Anholt <[email protected]>2013-10-03 19:36:03 -0700
committerEric Anholt <[email protected]>2013-10-23 15:33:06 -0700
commitb37f7e0160ae30d75c939bcd1aab8df3a2178820 (patch)
tree8ca7c5ae0d0aa3a288ae7159bfd229353796b31d
parent060a49a8966d923ad9c02d6f200baacb7ff081d4 (diff)
i965: Add a note about the late-allocation in intel_bufferobj_buffer().
This was mostly for the i915 system-memory VBO code, which we don't have any more, but since that existed we've ended up producing dependencies on it being there. Reviewed-by: Jordan Justen <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/intel_buffer_objects.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/drivers/dri/i965/intel_buffer_objects.c b/src/mesa/drivers/dri/i965/intel_buffer_objects.c
index 5f6b904261b..8a2472766db 100644
--- a/src/mesa/drivers/dri/i965/intel_buffer_objects.c
+++ b/src/mesa/drivers/dri/i965/intel_buffer_objects.c
@@ -434,6 +434,10 @@ intel_bufferobj_buffer(struct brw_context *brw,
struct intel_buffer_object *intel_obj,
GLuint flag)
{
+ /* This is needed so that things like transform feedback and texture buffer
+ * objects that need a BO but don't want to check that they exist for
+ * draw-time validation can just always get a BO from a GL buffer object.
+ */
if (intel_obj->buffer == NULL)
intel_bufferobj_alloc_buffer(brw, intel_obj);