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authorBrian Paul <[email protected]>2009-09-03 21:47:30 -0600
committerBrian Paul <[email protected]>2009-09-06 09:37:30 -0600
commitb2951ffe962f56cb88cc2e4eabe4aa4eb7232170 (patch)
treed533d968fed997256e82fd85cbf4f31c1faf74d9
parentf477fa7a85b76256aea910bd03ee83a26fedae4f (diff)
mesa: temp_texture changes
-rw-r--r--src/mesa/drivers/common/meta.c56
1 files changed, 35 insertions, 21 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index 1010d6a6836..8d60f696343 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -200,6 +200,7 @@ struct temp_texture
{
GLuint TexObj;
GLenum Target; /**< GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE */
+ GLsizei MinSize; /**< Min texture size to allocate */
GLsizei MaxSize; /**< Max possible texture size */
GLboolean NPOT; /**< Non-power of two size OK? */
GLsizei Width, Height; /**< Current texture size */
@@ -719,6 +720,33 @@ _mesa_meta_end(GLcontext *ctx)
/**
+ * One-time init for a temp_texture object.
+ * Choose tex target, compute max tex size, etc.
+ */
+static void
+init_temp_texture(GLcontext *ctx, struct temp_texture *tex)
+{
+ /* prefer texture rectangle */
+ if (ctx->Extensions.NV_texture_rectangle) {
+ tex->Target = GL_TEXTURE_RECTANGLE;
+ tex->MaxSize = ctx->Const.MaxTextureRectSize;
+ tex->NPOT = GL_TRUE;
+ }
+ else {
+ /* use 2D texture, NPOT if possible */
+ tex->Target = GL_TEXTURE_2D;
+ tex->MaxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
+ tex->NPOT = ctx->Extensions.ARB_texture_non_power_of_two;
+ }
+ tex->MinSize = 16; /* 16 x 16 at least */
+ assert(tex->MaxSize > 0);
+
+ _mesa_GenTextures(1, &tex->TexObj);
+ _mesa_BindTexture(tex->Target, tex->TexObj);
+}
+
+
+/**
* Return pointer to temp_texture info. This does some one-time init
* if needed.
*/
@@ -728,24 +756,7 @@ get_temp_texture(GLcontext *ctx)
struct temp_texture *tex = &ctx->Meta->TempTex;
if (!tex->TexObj) {
- /* do one-time init */
-
- /* prefer texture rectangle */
- if (ctx->Extensions.NV_texture_rectangle) {
- tex->Target = GL_TEXTURE_RECTANGLE;
- tex->MaxSize = ctx->Const.MaxTextureRectSize;
- tex->NPOT = GL_TRUE;
- }
- else {
- /* use 2D texture, NPOT if possible */
- tex->Target = GL_TEXTURE_2D;
- tex->MaxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
- tex->NPOT = ctx->Extensions.ARB_texture_non_power_of_two;
- }
- assert(tex->MaxSize > 0);
-
- _mesa_GenTextures(1, &tex->TexObj);
- _mesa_BindTexture(tex->Target, tex->TexObj);
+ init_temp_texture(ctx, tex);
}
return tex;
@@ -767,6 +778,9 @@ alloc_texture(struct temp_texture *tex,
{
GLboolean newTex = GL_FALSE;
+ ASSERT(width <= tex->MaxSize);
+ ASSERT(height <= tex->MaxSize);
+
if (width > tex->Width ||
height > tex->Height ||
intFormat != tex->IntFormat) {
@@ -774,13 +788,13 @@ alloc_texture(struct temp_texture *tex,
if (tex->NPOT) {
/* use non-power of two size */
- tex->Width = MIN2(64, width);
- tex->Height = MIN2(64, height);
+ tex->Width = MAX2(tex->MinSize, width);
+ tex->Height = MAX2(tex->MinSize, height);
}
else {
/* find power of two size */
GLsizei w, h;
- w = h = 16;
+ w = h = tex->MinSize;
while (w < width)
w *= 2;
while (h < height)