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authorKenneth Graunke <[email protected]>2016-03-15 16:21:36 -0700
committerKenneth Graunke <[email protected]>2016-03-16 23:57:11 -0700
commita7e9b31d5bf98bdaabbb8b5c2459eb2c3a0af579 (patch)
tree3d92aa7ecb9a4adb0171675c1a986a29d16dbfdc
parent2b9f0dffe00bdc556436da02c099b8a50ecc4f49 (diff)
meta: Use the _mesa_meta_compile_and_link_program helper more places.
Less boilerplate. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
-rw-r--r--src/mesa/drivers/common/meta.c34
-rw-r--r--src/mesa/drivers/dri/i965/brw_meta_fast_clear.c14
2 files changed, 8 insertions, 40 deletions
diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c
index b05dfc725f5..bdcf316e455 100644
--- a/src/mesa/drivers/common/meta.c
+++ b/src/mesa/drivers/common/meta.c
@@ -1537,21 +1537,8 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear)
if (clear->ShaderProg != 0)
return;
- vs = _mesa_CreateShader(GL_VERTEX_SHADER);
- _mesa_ShaderSource(vs, 1, &vs_source, NULL);
- _mesa_CompileShader(vs);
-
- fs = _mesa_CreateShader(GL_FRAGMENT_SHADER);
- _mesa_ShaderSource(fs, 1, &fs_source, NULL);
- _mesa_CompileShader(fs);
-
- clear->ShaderProg = _mesa_CreateProgram();
- _mesa_AttachShader(clear->ShaderProg, fs);
- _mesa_DeleteShader(fs);
- _mesa_AttachShader(clear->ShaderProg, vs);
- _mesa_DeleteShader(vs);
- _mesa_ObjectLabel(GL_PROGRAM, clear->ShaderProg, -1, "meta clear");
- _mesa_LinkProgram(clear->ShaderProg);
+ _mesa_meta_compile_and_link_program(ctx, vs_source, fs_source, "meta clear",
+ &clear->ShaderProg);
has_integer_textures = _mesa_is_gles3(ctx) ||
(_mesa_is_desktop_gl(ctx) && ctx->Const.GLSLVersion >= 130);
@@ -1585,26 +1572,15 @@ meta_glsl_clear_init(struct gl_context *ctx, struct clear_state *clear)
" out_color = color;\n"
"}\n");
- vs = _mesa_meta_compile_shader_with_debug(ctx, GL_VERTEX_SHADER,
- vs_int_source);
- fs = _mesa_meta_compile_shader_with_debug(ctx, GL_FRAGMENT_SHADER,
- fs_int_source);
+ _mesa_meta_compile_and_link_program(ctx, vs_int_source, fs_int_source,
+ "integer clear",
+ &clear->IntegerShaderProg);
ralloc_free(shader_source_mem_ctx);
- clear->IntegerShaderProg = _mesa_CreateProgram();
- _mesa_AttachShader(clear->IntegerShaderProg, fs);
- _mesa_DeleteShader(fs);
- _mesa_AttachShader(clear->IntegerShaderProg, vs);
- _mesa_DeleteShader(vs);
-
/* Note that user-defined out attributes get automatically assigned
* locations starting from 0, so we don't need to explicitly
* BindFragDataLocation to 0.
*/
-
- _mesa_ObjectLabel(GL_PROGRAM, clear->IntegerShaderProg, -1,
- "integer clear");
- _mesa_meta_link_program_with_debug(ctx, clear->IntegerShaderProg);
}
}
diff --git a/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c b/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c
index fe61c1654d2..e2882da403d 100644
--- a/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c
+++ b/src/mesa/drivers/dri/i965/brw_meta_fast_clear.c
@@ -127,7 +127,6 @@ brw_bind_rep_write_shader(struct brw_context *brw, float *color)
" gl_FragColor = color;\n"
"}\n";
- GLuint vs, fs;
struct brw_fast_clear_state *clear = brw->fast_clear_state;
struct gl_context *ctx = &brw->ctx;
@@ -137,16 +136,9 @@ brw_bind_rep_write_shader(struct brw_context *brw, float *color)
return;
}
- vs = _mesa_meta_compile_shader_with_debug(ctx, GL_VERTEX_SHADER, vs_source);
- fs = _mesa_meta_compile_shader_with_debug(ctx, GL_FRAGMENT_SHADER, fs_source);
-
- clear->shader_prog = _mesa_CreateProgram();
- _mesa_AttachShader(clear->shader_prog, fs);
- _mesa_DeleteShader(fs);
- _mesa_AttachShader(clear->shader_prog, vs);
- _mesa_DeleteShader(vs);
- _mesa_ObjectLabel(GL_PROGRAM, clear->shader_prog, -1, "meta repclear");
- _mesa_LinkProgram(clear->shader_prog);
+ _mesa_meta_compile_and_link_program(ctx, vs_source, fs_source,
+ "meta repclear",
+ &clear->shader_prog);
clear->color_location =
_mesa_GetUniformLocation(clear->shader_prog, "color");