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authorJason Ekstrand <[email protected]>2014-10-22 12:57:28 -0700
committerJason Ekstrand <[email protected]>2015-01-15 07:19:00 -0800
commit9d986d19d0412759ecb10c0d8752bb0276d5c5f8 (patch)
tree34f19b261d8f531bf53243aebaba58d4a954dda3
parent2943522d80393d7996f3aeec173df399d8bd9bbc (diff)
nir: Add a lower_vec_to_movs pass
Reviewed-by: Connor Abbott <[email protected]>
-rw-r--r--src/glsl/Makefile.sources1
-rw-r--r--src/glsl/nir/nir.h2
-rw-r--r--src/glsl/nir/nir_lower_vec_to_movs.c96
3 files changed, 99 insertions, 0 deletions
diff --git a/src/glsl/Makefile.sources b/src/glsl/Makefile.sources
index 20bf272569c..d3b17bd35f6 100644
--- a/src/glsl/Makefile.sources
+++ b/src/glsl/Makefile.sources
@@ -24,6 +24,7 @@ NIR_FILES = \
$(GLSL_SRCDIR)/nir/nir_lower_samplers.cpp \
$(GLSL_SRCDIR)/nir/nir_lower_system_values.c \
$(GLSL_SRCDIR)/nir/nir_lower_variables_scalar.c \
+ $(GLSL_SRCDIR)/nir/nir_lower_vec_to_movs.c \
$(GLSL_SRCDIR)/nir/nir_opcodes.c \
$(GLSL_SRCDIR)/nir/nir_opcodes.h \
$(GLSL_SRCDIR)/nir/nir_opt_copy_propagate.c \
diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
index 0ddd44a9905..5c303edb4c0 100644
--- a/src/glsl/nir/nir.h
+++ b/src/glsl/nir/nir.h
@@ -1286,6 +1286,8 @@ void nir_lower_variables_scalar(nir_shader *shader, bool lower_globals,
void nir_remove_dead_variables(nir_shader *shader);
+void nir_lower_vec_to_movs(nir_shader *shader);
+
void nir_lower_samplers(nir_shader *shader,
struct gl_shader_program *shader_program,
struct gl_program *prog);
diff --git a/src/glsl/nir/nir_lower_vec_to_movs.c b/src/glsl/nir/nir_lower_vec_to_movs.c
new file mode 100644
index 00000000000..a3120b66635
--- /dev/null
+++ b/src/glsl/nir/nir_lower_vec_to_movs.c
@@ -0,0 +1,96 @@
+/*
+ * Copyright © 2014 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ *
+ * Authors:
+ * Jason Ekstrand ([email protected])
+ *
+ */
+
+#include "nir.h"
+
+/*
+ * Implements a simple pass that lowers vecN instructions to a series of
+ * moves with partial writes.
+ */
+
+static bool
+lower_vec_to_movs_block(nir_block *block, void *mem_ctx)
+{
+ nir_foreach_instr_safe(block, instr) {
+ if (instr->type != nir_instr_type_alu)
+ continue;
+
+ nir_alu_instr *vec = (nir_alu_instr *)instr;
+
+ switch (vec->op) {
+ case nir_op_vec2:
+ case nir_op_vec3:
+ case nir_op_vec4:
+ break;
+ default:
+ continue; /* The loop */
+ }
+
+ for (unsigned i = 0, src_idx = 0; i < 4; i++) {
+ if (!(vec->dest.write_mask & (1 << i)))
+ continue;
+
+ assert(src_idx < nir_op_infos[vec->op].num_inputs);
+
+ nir_alu_instr *mov = nir_alu_instr_create(mem_ctx, nir_op_imov);
+ mov->src[0].src = nir_src_copy(vec->src[src_idx].src, mem_ctx);
+ mov->src[0].negate = vec->src[src_idx].negate;
+ mov->src[0].abs = vec->src[src_idx].abs;
+
+ /* We only care about the one swizzle */
+ mov->src[0].swizzle[i] = vec->src[src_idx].swizzle[0];
+
+ mov->dest.dest = nir_dest_copy(vec->dest.dest, mem_ctx);
+ mov->dest.saturate = vec->dest.saturate;
+ mov->dest.write_mask = (1u << i);
+
+ nir_instr_insert_before(&vec->instr, &mov->instr);
+
+ src_idx++;
+ }
+
+ nir_instr_remove(&vec->instr);
+ ralloc_free(vec);
+ }
+
+ return true;
+}
+
+static void
+nir_lower_vec_to_movs_impl(nir_function_impl *impl)
+{
+ nir_foreach_block(impl, lower_vec_to_movs_block, ralloc_parent(impl));
+}
+
+void
+nir_lower_vec_to_movs(nir_shader *shader)
+{
+ nir_foreach_overload(shader, overload) {
+ if (overload->impl)
+ nir_lower_vec_to_movs_impl(overload->impl);
+ }
+}