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authorRob Clark <[email protected]>2016-03-29 10:49:03 -0400
committerRob Clark <[email protected]>2016-04-01 12:34:40 -0400
commit972054f5bfa3f0349a44db7cf508d611a0832e52 (patch)
treeb1d7577b047957f9ecefc61b1d8a5544b8ef0298
parent58557b345c1382aeeef747060ba14d9edc6362de (diff)
compiler: random comment fixup
Just noticed this in passing.. gl_shader_stage already has tess so this comment no longer applies. Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
-rw-r--r--src/compiler/shader_enums.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/shader_enums.h b/src/compiler/shader_enums.h
index d4326c55a9d..07ae9ee2de7 100644
--- a/src/compiler/shader_enums.h
+++ b/src/compiler/shader_enums.h
@@ -31,7 +31,7 @@ extern "C" {
#endif
/**
- * Shader stages. Note that these will become 5 with tessellation.
+ * Shader stages.
*
* The order must match how shaders are ordered in the pipeline.
* The GLSL linker assumes that if i<j, then the j-th shader is