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authorKenneth Graunke <[email protected]>2010-08-13 17:46:25 -0700
committerIan Romanick <[email protected]>2010-08-13 19:09:36 -0700
commit9364ad8528b8482afd01aab9b5ebe8c9176883df (patch)
tree1e093f4004341a08004acf65f1b9d130a5cb223a
parent43ff8f1a4b90554eae489cebb7e05f983dd9ad66 (diff)
glsl2/Makefile: Add a 'make builtins' target.
This copies over a dummy builtin_functions.cpp and rebuilds a bootstrapped version of the compiler, then uses that to generate the proper list of builtins. Finally, it rebuilds the compiler with the new list. Unfortunately, it's no longer automatic, but at least it works.
-rw-r--r--src/glsl/Makefile7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/glsl/Makefile b/src/glsl/Makefile
index b13a612591b..1d200b47b40 100644
--- a/src/glsl/Makefile
+++ b/src/glsl/Makefile
@@ -164,8 +164,13 @@ glcpp/glcpp-lex.c: glcpp/glcpp-lex.l
glcpp/glcpp-parse.c: glcpp/glcpp-parse.y
bison -v -o "$@" --defines=glcpp/glcpp-parse.h $<
-builtin_function.cpp: builtins/profiles/* builtins/ir/* builtins/tools/generate_builtins.py builtins/tools/texture_builtins.py
+builtins: builtin_function.cpp builtins/profiles/* builtins/ir/* builtins/tools/generate_builtins.py builtins/tools/texture_builtins.py
+ @echo Bootstrapping the compiler...
cp builtins/tools/builtin_function.cpp .
+ make glsl_compiler
+ @echo Regenerating builtin_function.cpp...
./builtins/tools/generate_builtins.py > builtin_function.cpp
+ @echo Rebuilding the real compiler...
+ make glsl_compiler
-include depend