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authorPaul Berry <[email protected]>2013-07-07 11:47:22 -0700
committerPaul Berry <[email protected]>2013-07-12 18:18:48 -0700
commit8f51d68f8c2020ad35b442c4af693ad7a5e5dd0d (patch)
tree45f8e96c92610c48919a9f2a31f6d3295c06f94c
parent06b38dbab287026625de302e80e9806db206c43e (diff)
glsl ES: Fix magnitude of gl_MaxVertexUniformVectors.
Previously, we set it equal to MaxVertexUniformComponents. It should be MaxVertexUniformComponents / 4. NOTE: This is a candidate for the stable branches. Cc: [email protected] Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
-rw-r--r--src/glsl/builtin_variables.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp
index f4ac20543b8..58019c6e45b 100644
--- a/src/glsl/builtin_variables.cpp
+++ b/src/glsl/builtin_variables.cpp
@@ -533,7 +533,7 @@ generate_common_ES_uniforms(exec_list *instructions,
add_builtin_constant(instructions, symtab, "gl_MaxVertexAttribs",
state->Const.MaxVertexAttribs);
add_builtin_constant(instructions, symtab, "gl_MaxVertexUniformVectors",
- state->Const.MaxVertexUniformComponents);
+ state->Const.MaxVertexUniformComponents / 4);
add_builtin_constant(instructions, symtab, "gl_MaxVertexTextureImageUnits",
state->Const.MaxVertexTextureImageUnits);
add_builtin_constant(instructions, symtab, "gl_MaxCombinedTextureImageUnits",