diff options
author | Paul Berry <[email protected]> | 2013-07-07 11:47:22 -0700 |
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committer | Paul Berry <[email protected]> | 2013-07-12 18:18:48 -0700 |
commit | 8f51d68f8c2020ad35b442c4af693ad7a5e5dd0d (patch) | |
tree | 45f8e96c92610c48919a9f2a31f6d3295c06f94c | |
parent | 06b38dbab287026625de302e80e9806db206c43e (diff) |
glsl ES: Fix magnitude of gl_MaxVertexUniformVectors.
Previously, we set it equal to MaxVertexUniformComponents. It should
be MaxVertexUniformComponents / 4.
NOTE: This is a candidate for the stable branches.
Cc: [email protected]
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
-rw-r--r-- | src/glsl/builtin_variables.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp index f4ac20543b8..58019c6e45b 100644 --- a/src/glsl/builtin_variables.cpp +++ b/src/glsl/builtin_variables.cpp @@ -533,7 +533,7 @@ generate_common_ES_uniforms(exec_list *instructions, add_builtin_constant(instructions, symtab, "gl_MaxVertexAttribs", state->Const.MaxVertexAttribs); add_builtin_constant(instructions, symtab, "gl_MaxVertexUniformVectors", - state->Const.MaxVertexUniformComponents); + state->Const.MaxVertexUniformComponents / 4); add_builtin_constant(instructions, symtab, "gl_MaxVertexTextureImageUnits", state->Const.MaxVertexTextureImageUnits); add_builtin_constant(instructions, symtab, "gl_MaxCombinedTextureImageUnits", |