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authorJason Ekstrand <[email protected]>2015-05-20 09:45:47 -0700
committerJason Ekstrand <[email protected]>2015-05-28 17:07:00 -0700
commit8b9ecfff360711cffc41a0a062de5ad810f9cf2b (patch)
tree82961251dad9b7de699bb99e2a34453dcf6939c3
parent99cb4233205edcfa1a1e2967eef7bb16ff19bec4 (diff)
i965: Make fs/vec4_visitor inherit from ir_visitor directly
This is using multiple inheritance in C++. However, ir_visitor is really just an interface with no data so it shouldn't be so bad. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
-rw-r--r--src/mesa/drivers/dri/i965/brw_fs.h2
-rw-r--r--src/mesa/drivers/dri/i965/brw_shader.h2
-rw-r--r--src/mesa/drivers/dri/i965/brw_vec4.h2
3 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/i965/brw_fs.h b/src/mesa/drivers/dri/i965/brw_fs.h
index f63b149dfcf..6f16c3140ac 100644
--- a/src/mesa/drivers/dri/i965/brw_fs.h
+++ b/src/mesa/drivers/dri/i965/brw_fs.h
@@ -66,7 +66,7 @@ namespace brw {
*
* Translates either GLSL IR or Mesa IR (for ARB_fragment_program) into FS IR.
*/
-class fs_visitor : public backend_shader
+class fs_visitor : public backend_shader, public ir_visitor
{
public:
const fs_reg reg_null_f;
diff --git a/src/mesa/drivers/dri/i965/brw_shader.h b/src/mesa/drivers/dri/i965/brw_shader.h
index ac9acfc8cd9..da01d2f7185 100644
--- a/src/mesa/drivers/dri/i965/brw_shader.h
+++ b/src/mesa/drivers/dri/i965/brw_shader.h
@@ -211,7 +211,7 @@ enum instruction_scheduler_mode {
SCHEDULE_POST,
};
-class backend_shader : public ir_visitor {
+class backend_shader {
protected:
backend_shader(struct brw_context *brw,
diff --git a/src/mesa/drivers/dri/i965/brw_vec4.h b/src/mesa/drivers/dri/i965/brw_vec4.h
index f78134339ea..06a16a49b6f 100644
--- a/src/mesa/drivers/dri/i965/brw_vec4.h
+++ b/src/mesa/drivers/dri/i965/brw_vec4.h
@@ -73,7 +73,7 @@ class vec4_live_variables;
* Translates either GLSL IR or Mesa IR (for ARB_vertex_program and
* fixed-function) into VS IR.
*/
-class vec4_visitor : public backend_shader
+class vec4_visitor : public backend_shader, public ir_visitor
{
public:
vec4_visitor(struct brw_context *brw,