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authorJason Ekstrand <[email protected]>2016-09-09 08:57:14 -0700
committerJason Ekstrand <[email protected]>2016-09-12 19:44:05 -0700
commit883086500b130e4667108a52bca9f37defcd7564 (patch)
tree268ce82c720fc699f2f5ae0b3db44604abb223eb
parent54db5afd2c8bd3a32658b3fef698c6896f6a297b (diff)
intel/isl: Allow valign2 for texture-only Y-tiled surfaces on gen7
The restriction that Y-tiled surfaces must have valign == 4 only aplies to render targets but we were applying it universally. This causes problems if ISL_FORMAT_R32G32B32_FLOAT is used because it requires valign == 2; this should be okay because you can't render to that format. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Chad Versace <[email protected]>
-rw-r--r--src/intel/isl/isl_gen7.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/intel/isl/isl_gen7.c b/src/intel/isl/isl_gen7.c
index 02273f83235..f3d8428d059 100644
--- a/src/intel/isl/isl_gen7.c
+++ b/src/intel/isl/isl_gen7.c
@@ -354,7 +354,8 @@ gen7_choose_valign_el(const struct isl_device *dev,
*/
if (isl_surf_usage_is_depth(info->usage) ||
info->samples > 1 ||
- tiling == ISL_TILING_Y0) {
+ ((info->usage & ISL_SURF_USAGE_RENDER_TARGET_BIT) &&
+ tiling == ISL_TILING_Y0)) {
require_valign4 = true;
}