diff options
author | Eric Anholt <[email protected]> | 2011-06-15 12:02:12 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2011-07-07 14:05:20 -0700 |
commit | 86e62b2357447b7c97f434be4834f4b50aa0764d (patch) | |
tree | bf98a3c8f0582ddf36cd298d88c44cd9ad62269f | |
parent | 3de9405763ad4b9e78577699ec206be7dda03374 (diff) |
intel: Mark MESA_FORMAT_X8_Z24 as always supported.
This prevents developer surprise at seeing a GL_DEPTH_COMPONENT
texture have stencil bits, and avoids the metaops path accidentally
copying stencil bits around in glCopyTexImage(GL_DEPTH_COMPONENT) (and
being broken because swrast's glReadPixels(GL_UNSIGNED_INT_24_8) is
broken).
Acked-by: Chad Versace <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_context.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_context.c b/src/mesa/drivers/dri/intel/intel_context.c index 70aee52bd14..547d81b9351 100644 --- a/src/mesa/drivers/dri/intel/intel_context.c +++ b/src/mesa/drivers/dri/intel/intel_context.c @@ -661,7 +661,7 @@ intelInitContext(struct intel_context *intel, /* Depth and stencil */ ctx->TextureFormatSupported[MESA_FORMAT_S8_Z24] = GL_TRUE; - ctx->TextureFormatSupported[MESA_FORMAT_X8_Z24] = intel->has_separate_stencil; + ctx->TextureFormatSupported[MESA_FORMAT_X8_Z24] = GL_TRUE; ctx->TextureFormatSupported[MESA_FORMAT_S8] = intel->has_separate_stencil; /* |