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authorEric Anholt <[email protected]>2010-09-24 18:19:08 -0700
committerEric Anholt <[email protected]>2010-09-24 18:19:08 -0700
commit86ad797be4b9b2768f1c28bb5ac3ae6f9a41794a (patch)
tree209b42d8e47a131667afda4d292d529df65278d8
parent2e3d22b0746dad2cc64873f336367ca4949d0123 (diff)
intel: More reverting of the sw fallback for depth texture border color.
The rest was done with 9aec1288eeae8e87adc9a99f377be536892941b2
-rw-r--r--src/mesa/drivers/dri/intel/intel_tex_image.c5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_tex_image.c b/src/mesa/drivers/dri/intel/intel_tex_image.c
index 4732efd7d79..03aba58e107 100644
--- a/src/mesa/drivers/dri/intel/intel_tex_image.c
+++ b/src/mesa/drivers/dri/intel/intel_tex_image.c
@@ -73,10 +73,7 @@ guess_and_alloc_mipmap_tree(struct intel_context *intel,
DBG("%s\n", __FUNCTION__);
- if (intelImage->base.Border ||
- ((intelImage->base._BaseFormat == GL_DEPTH_COMPONENT) &&
- ((intelObj->base.WrapS == GL_CLAMP_TO_BORDER) ||
- (intelObj->base.WrapT == GL_CLAMP_TO_BORDER))))
+ if (intelImage->base.Border)
return;
if (intelImage->level > intelObj->base.BaseLevel &&