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authorNeil Roberts <[email protected]>2014-08-06 16:52:14 +0100
committerNeil Roberts <[email protected]>2014-08-12 18:00:26 +0100
commit84218b598f429bcc4474aa620da906b7b9aadc2b (patch)
treeb64b7dc55580b449ef309386830daf06a5f46779
parent0c6e230eb1a6c22e15c852ae98a39110c13d78b8 (diff)
mesa/format_info: Add support for compressed floating-point formats
If the name of a compressed texture format has ‘FLOAT’ in it it will now set the data type of the format to GL_FLOAT. This will be needed for the BPTC half-float formats. Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
-rw-r--r--src/mesa/main/format_info.py4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/mesa/main/format_info.py b/src/mesa/main/format_info.py
index 448bd005537..a0eecd30951 100644
--- a/src/mesa/main/format_info.py
+++ b/src/mesa/main/format_info.py
@@ -62,7 +62,9 @@ def get_gl_base_format(fmat):
def get_gl_data_type(fmat):
if fmat.is_compressed():
- if 'SIGNED' in fmat.name or 'SNORM' in fmat.name:
+ if 'FLOAT' in fmat.name:
+ return 'GL_FLOAT'
+ elif 'SIGNED' in fmat.name or 'SNORM' in fmat.name:
return 'GL_SIGNED_NORMALIZED'
else:
return 'GL_UNSIGNED_NORMALIZED'