diff options
author | Neil Roberts <[email protected]> | 2014-08-06 16:52:14 +0100 |
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committer | Neil Roberts <[email protected]> | 2014-08-12 18:00:26 +0100 |
commit | 84218b598f429bcc4474aa620da906b7b9aadc2b (patch) | |
tree | b64b7dc55580b449ef309386830daf06a5f46779 | |
parent | 0c6e230eb1a6c22e15c852ae98a39110c13d78b8 (diff) |
mesa/format_info: Add support for compressed floating-point formats
If the name of a compressed texture format has ‘FLOAT’ in it it will now set
the data type of the format to GL_FLOAT. This will be needed for the BPTC
half-float formats.
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
-rw-r--r-- | src/mesa/main/format_info.py | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/mesa/main/format_info.py b/src/mesa/main/format_info.py index 448bd005537..a0eecd30951 100644 --- a/src/mesa/main/format_info.py +++ b/src/mesa/main/format_info.py @@ -62,7 +62,9 @@ def get_gl_base_format(fmat): def get_gl_data_type(fmat): if fmat.is_compressed(): - if 'SIGNED' in fmat.name or 'SNORM' in fmat.name: + if 'FLOAT' in fmat.name: + return 'GL_FLOAT' + elif 'SIGNED' in fmat.name or 'SNORM' in fmat.name: return 'GL_SIGNED_NORMALIZED' else: return 'GL_UNSIGNED_NORMALIZED' |