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authorIan Romanick <[email protected]>2016-05-11 14:03:40 -0700
committerIan Romanick <[email protected]>2016-05-26 16:24:25 -0700
commit7a3093efcceb22a1d190a4c72a6f3280b2cad5ca (patch)
treef5b6f4dc472630f899231bbd25489e6460a3c13c
parentf0902ee813c7939e114d3adca3baa9ca13eed6ce (diff)
glsl: Add a has_shader_io_blocks helper
Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Alejandro PiƱeiro <[email protected]>
-rw-r--r--src/compiler/glsl/glsl_parser_extras.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h
index d70a31b32b5..a0c19033ac6 100644
--- a/src/compiler/glsl/glsl_parser_extras.h
+++ b/src/compiler/glsl/glsl_parser_extras.h
@@ -265,6 +265,13 @@ struct _mesa_glsl_parse_state {
return ARB_compute_shader_enable || is_version(430, 310);
}
+ bool has_shader_io_blocks() const
+ {
+ return OES_shader_io_blocks_enable ||
+ EXT_shader_io_blocks_enable ||
+ is_version(150, 320);
+ }
+
bool has_geometry_shader() const
{
return OES_geometry_shader_enable || is_version(150, 320);