diff options
author | Jason Ekstrand <[email protected]> | 2016-06-10 19:10:51 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2016-07-15 15:59:33 -0700 |
commit | 7a21d1bfc35ba1afdb443c5605a33d3da88735ce (patch) | |
tree | 04d178b4bf87de6457b23b1acd40d8621eb3f284 | |
parent | 5cf665afa1250d50856130f889570f7227f20eb0 (diff) |
i965/blorp: Use a generic ISL path for texture surfaces on gen8
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Topi Pohjolainen <[email protected]>
-rw-r--r-- | src/mesa/drivers/dri/i965/gen8_blorp.c | 47 |
1 files changed, 38 insertions, 9 deletions
diff --git a/src/mesa/drivers/dri/i965/gen8_blorp.c b/src/mesa/drivers/dri/i965/gen8_blorp.c index 498c9f64202..870b67ff0b9 100644 --- a/src/mesa/drivers/dri/i965/gen8_blorp.c +++ b/src/mesa/drivers/dri/i965/gen8_blorp.c @@ -475,6 +475,25 @@ gen8_blorp_emit_depth_stencil_state(struct brw_context *brw, ADVANCE_BATCH(); } +/** + * Convert an swizzle enumeration (i.e. SWIZZLE_X) to one of the Gen7.5+ + * "Shader Channel Select" enumerations (i.e. HSW_SCS_RED). The mappings are + * + * SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_ZERO, SWIZZLE_ONE + * 0 1 2 3 4 5 + * 4 5 6 7 0 1 + * SCS_RED, SCS_GREEN, SCS_BLUE, SCS_ALPHA, SCS_ZERO, SCS_ONE + * + * which is simply adding 4 then modding by 8 (or anding with 7). + * + * We then may need to apply workarounds for textureGather hardware bugs. + */ +static unsigned +swizzle_to_scs(GLenum swizzle) +{ + return (swizzle + 4) & 7; +} + static uint32_t gen8_blorp_emit_surface_states(struct brw_context *brw, const struct brw_blorp_params *params) @@ -507,21 +526,31 @@ gen8_blorp_emit_surface_states(struct brw_context *brw, mt->msaa_layout == INTEL_MSAA_LAYOUT_CMS) ? MAX2(mt->num_samples, 1) : 1; - /* Cube textures are sampled as 2D array. */ const bool is_cube = mt->target == GL_TEXTURE_CUBE_MAP_ARRAY || mt->target == GL_TEXTURE_CUBE_MAP; const unsigned depth = (is_cube ? 6 : 1) * mt->logical_depth0; - const GLenum target = is_cube ? GL_TEXTURE_2D_ARRAY : mt->target; const unsigned layer = mt->target != GL_TEXTURE_3D ? surface->layer / layer_divider : 0; - brw->vtbl.emit_texture_surface_state(brw, mt, target, - layer, depth, - surface->level, mt->last_level + 1, - surface->brw_surfaceformat, - surface->swizzle, - &wm_surf_offset_texture, - -1, false, false); + struct isl_view view = { + .format = surface->brw_surfaceformat, + .base_level = surface->level, + .levels = mt->last_level - surface->level + 1, + .base_array_layer = layer, + .array_len = depth - layer, + .channel_select = { + swizzle_to_scs(GET_SWZ(surface->swizzle, 0)), + swizzle_to_scs(GET_SWZ(surface->swizzle, 1)), + swizzle_to_scs(GET_SWZ(surface->swizzle, 2)), + swizzle_to_scs(GET_SWZ(surface->swizzle, 3)), + }, + .usage = ISL_SURF_USAGE_TEXTURE_BIT, + }; + + brw_emit_surface_state(brw, mt, &view, + brw->gen >= 9 ? SKL_MOCS_WB : BDW_MOCS_WB, + false, &wm_surf_offset_texture, -1, + I915_GEM_DOMAIN_SAMPLER, 0); } return gen6_blorp_emit_binding_table(brw, |