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authorKenneth Graunke <[email protected]>2016-08-31 00:16:24 -0700
committerKenneth Graunke <[email protected]>2016-09-01 11:07:07 -0700
commit72b56e8b1ae34b4c10f822b704521ccd463270b3 (patch)
tree7f41a16c91103a53dafc0df109b29b08d51136ae
parent2f3154f464ba0942da3e3509ff4e42928e7b60f7 (diff)
glsl: Reject TCS/TES input arrays not sized to gl_MaxPatchVertices.
We handled the unsized case, implicitly sizing arrays to the value of gl_MaxPatchVertices. But if a size was present, we failed to raise a compile error if it wasn't the value of gl_MaxPatchVertices. Fixes CTS tests: *.tessellation_shader.compilation_and_linking_errors. {tc,te}_invalid_array_size_used_for_input_blocks Piglit's tcs-input-read-nonconst-* tests have recently been fixed. This patch will break older copies of those tests, but the latest should continue working. Update to Piglit 75819c13af2ed5. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
-rw-r--r--src/compiler/glsl/ast_to_hir.cpp15
1 files changed, 14 insertions, 1 deletions
diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 6e9c32ef4bd..a7f297e0644 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -4344,10 +4344,23 @@ handle_tess_shader_input_decl(struct _mesa_glsl_parse_state *state,
if (var->data.patch)
return;
- /* Unsized arrays are implicitly sized to gl_MaxPatchVertices. */
+ /* The ARB_tessellation_shader spec says:
+ *
+ * "Declaring an array size is optional. If no size is specified, it
+ * will be taken from the implementation-dependent maximum patch size
+ * (gl_MaxPatchVertices). If a size is specified, it must match the
+ * maximum patch size; otherwise, a compile or link error will occur."
+ *
+ * This text appears twice, once for TCS inputs, and again for TES inputs.
+ */
if (var->type->is_unsized_array()) {
var->type = glsl_type::get_array_instance(var->type->fields.array,
state->Const.MaxPatchVertices);
+ } else if (var->type->length != state->Const.MaxPatchVertices) {
+ _mesa_glsl_error(&loc, state,
+ "per-vertex tessellation shader input arrays must be "
+ "sized to gl_MaxPatchVertices (%d).",
+ state->Const.MaxPatchVertices);
}
}